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Searched refs:normals (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/util/
H A Dgeometry_utils.cpp33 result->normals.resize(vertexCount); in CreateSphereGeometry()
43 result->normals[vertexIdx] = direction; in CreateSphereGeometry()
94 result->normals.resize(24); in GenerateCubeGeometry()
95 result->normals[0] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry()
96 result->normals[1] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry()
97 result->normals[2] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry()
98 result->normals[3] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry()
99 result->normals[4] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry()
100 result->normals[5] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry()
101 result->normals[ in GenerateCubeGeometry()
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H A Dgeometry_utils.h27 std::vector<angle::Vector3> normals; member
41 std::vector<angle::Vector3> normals; member
/third_party/skia/third_party/externals/angle2/samples/gles1/
H A DSimpleLighting.cpp50 GLfloat normals[] = { variable
84 glNormalPointer(GL_FLOAT, 0, normals);
/third_party/skia/src/utils/
H A DSkPolyUtils.cpp1204 // build normals in SkOffsetSimplePolygon()
1205 SkAutoSTMalloc<64, SkVector> normals(inputPolygonSize); in SkOffsetSimplePolygon()
1215 offset, winding, &normals[currIndex])) { in SkOffsetSimplePolygon()
1224 if (!SkComputeRadialSteps(normals[prevIndex], normals[currIndex], offset, in SkOffsetSimplePolygon()
1237 if (!SkComputeRadialSteps(normals[inputPolygonSize-1], normals[0], offset, in SkOffsetSimplePolygon()
1263 SkVector prevNormal = normals[prevIndex]; in SkOffsetSimplePolygon()
1264 if (!SkComputeRadialSteps(prevNormal, normals[currIndex], offset, in SkOffsetSimplePolygon()
1286 inputPolygonVerts[currIndex] + normals[currInde in SkOffsetSimplePolygon()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderFConvertTests.cpp188 auto& normals = getRandomNormals<T>(rnd); in getInputValues() local
191 const size_t numValues = interesting.size() + normals.size() + otherNormals.size(); in getInputValues()
198 values.reserve(interesting.size() + normals.size() + otherNormals.size() + extra.size()); in getInputValues()
201 std::copy(begin(normals), end(normals), std::back_inserter(values)); in getInputValues()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderFConvertTests.cpp188 auto& normals = getRandomNormals<T>(rnd); in getInputValues() local
191 const size_t numValues = interesting.size() + normals.size() + otherNormals.size(); in getInputValues()
198 values.reserve(interesting.size() + normals.size() + otherNormals.size() + extra.size()); in getInputValues()
201 std::copy(begin(normals), end(normals), std::back_inserter(values)); in getInputValues()
/third_party/skia/third_party/externals/angle2/samples/simple_texture_cubemap/
H A DSimpleTextureCubemap.cpp96 glVertexAttribPointer(mNormalLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.normals.data());
/third_party/skia/third_party/externals/angle2/samples/multiview/
H A DMultiview.cpp221 glBufferData(GL_ARRAY_BUFFER, sizeof(angle::Vector3) * mCube.normals.size(),
222 mCube.normals.data(), GL_STATIC_DRAW);
/third_party/skia/samplecode/
H A DSample3D.cpp76 static SkM44 normals(SkM44 m) { in normals() function
424 builder.uniform("localToWorldAdjInv") = normals(localToWorld);
/third_party/skia/gm/
H A Druntimeshader.cpp671 static sk_sp<SkShader> lit_shader(sk_sp<SkShader> normals) { in lit_shader() argument
674 uniform shader normals; in lit_shader()
676 vec3 n = normalize(normals.eval(p).xyz * 2 - 1); in lit_shader()
682 return effect->makeShader(nullptr, &normals, 1, nullptr, true); in lit_shader()
/third_party/glfw/deps/
H A Dnuklear.h9667 struct nk_vec2 *normals, *temp; in nk_draw_list_stroke_poly_line() local
9670 /* temporary allocate normals + points */ in nk_draw_list_stroke_poly_line()
9674 normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align); in nk_draw_list_stroke_poly_line()
9675 if (!normals) return; in nk_draw_list_stroke_poly_line()
9676 temp = normals + points_count; in nk_draw_list_stroke_poly_line()
9681 /* calculate normals */ in nk_draw_list_stroke_poly_line()
9694 normals[i1].x = diff.y; in nk_draw_list_stroke_poly_line()
9695 normals[i1].y = -diff.x; in nk_draw_list_stroke_poly_line()
9699 normals[points_count-1] = normals[points_coun in nk_draw_list_stroke_poly_line()
9901 struct nk_vec2 *normals = 0; nk_draw_list_fill_poly_convex() local
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