Searched refs:node_mask (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_abi_helper.h | 38 dzn_ID3D12Device2_GetCustomHeapProperties(ID3D12Device2 *dev, UINT node_mask, D3D12_HEAP_TYPE type) in dzn_ID3D12Device2_GetCustomHeapProperties() argument 42 ID3D12Device2_GetCustomHeapProperties(dev, &ret, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties() 44 ret = ID3D12Device2_GetCustomHeapProperties(dev, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties() 46 ret = ((D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, D3D12_HEAP_TYPE))dev->lpVtbl->GetCustomHeapProperties)(dev, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties()
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/third_party/node/deps/v8/src/compiler/ |
H A D | state-values-utils.cc | 56 SparseInputMask node_mask = SparseInputMaskOf(node->op()); in IsKeysEqualToNode() local 58 if (node_mask != key->mask) { in IsKeysEqualToNode()
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