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Searched refs:ngg_query_state (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader_args.h48 struct ac_arg ngg_query_state; member
H A Dradv_nir_lower_abi.c129 return nir_ieq_imm(b, ac_nir_load_arg(b, &s->args->ac, s->args->ngg_query_state), 1); in lower_abi_instr()
H A Dradv_shader_args.c113 count += 1; /* ngg_query_state */ in count_ngg_sgprs()
466 ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_query_state); in declare_ngg_sgprs()
876 if (args->ngg_query_state.used) { in radv_declare_shader_args()
H A Dradv_cmd_buffer.c3992 uint32_t ngg_query_state = 0; in radv_flush_ngg_query_state() local
4008 ngg_query_state = 1; in radv_flush_ngg_query_state()
4013 radeon_set_sh_reg(cmd_buffer->cs, base_reg + loc->sgpr_idx * 4, ngg_query_state); in radv_flush_ngg_query_state()

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