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Searched refs:next_cw (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrQuadUtils.cpp31 static AI skvx::Vec<4, T> next_cw(const skvx::Vec<4, T>& v) { in next_cw() function
41 // Same as next_ccw(next_ccw(v)), or next_cw(next_cw(v)), e.g. two rotations either direction. in next_diag()
439 M4f cwValid = next_cw(v.fW) >= SkPathPriv::kW0PlaneDistance;
451 if_then_else(ccwValid, clip.fX, /* cwValid */ next_cw(clip.fX))));
454 if_then_else(ccwValid, clip.fY, /* cwValid */ next_cw(clip.fY))));
459 if_then_else(ccwValid, clip.fU, /* cwValid */ next_cw(clip.fU))));
462 if_then_else(ccwValid, clip.fV, /* cwValid */ next_cw(clip.fV))));
465 if_then_else(ccwValid, clip.fR, /* cwValid */ next_cw(clip.fR))));
489 if_then_else(cwValid, next_cw(mi
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