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Help
Searched
refs:n_uniforms
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cGPUShaderFP64Tests.cpp
2479
const unsigned int
n_uniforms
= sizeof(uniforms) / sizeof(uniforms[0]);
in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidCount()
local
2485
for (unsigned int n_uniform = 0; n_uniform <
n_uniforms
; ++n_uniform)
in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidCount()
3535
const glw::GLuint
n_uniforms
= max_uniform_components / required_components;
in getAmountUniforms()
local
3540
return max_uniforms <
n_uniforms
? max_uniforms :
n_uniforms
;
in getAmountUniforms()
3577
void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint
n_uniforms
,
in inspectProgram()
argument
3633
if ((
n_uniforms
!= size) || (uniform_type.m_type != type))
in inspectProgram()
3636
<< " Size: " << size << " expected: " <<
n_uniforms
<< ". Type: " << type
in inspectProgram()
4097
const glw::GLuint
n_uniforms
= getAmountUniforms(shader_stage, uniform_type);
in prepareUniformDefinitions()
local
4109
stream << " " << uniform_type.m_type_name << " uniform_array[" <<
n_uniforms
<< "];\
in prepareUniformDefinitions()
4133
const glw::GLint
n_uniforms
= getAmountUniforms(shader_stage, uniform_type);
prepareUniforms()
local
4214
const glw::GLuint
n_uniforms
= getAmountUniforms(shader_stage, uniform_type);
prepareUniformVerification()
local
6819
const unsigned int
n_uniforms
= sizeof(uniforms) / sizeof(uniforms[0]);
verifyProgramInterfaceQuerySupport()
local
[all...]
H
A
D
gl4cGPUShaderFP64Tests.hpp
485
void inspectProgram(glw::GLuint program_id, glw::GLint
n_uniforms
, const uniformTypeDetails& uniform_type,
H
A
D
gl4cShaderSubroutineTests.cpp
4138
static const GLuint
n_uniforms
= sizeof(m_uniform_locations) / sizeof(m_uniform_locations[0]);
in testDraw()
local
4156
for (GLuint i = 0; i <
n_uniforms
; ++i)
in testDraw()
Completed in 26 milliseconds