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Searched refs:maxLayer (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DImageIndex.cpp273 GLint maxLayer) in Make3D()
276 Range<GLint>(minLayer, maxLayer), nullptr); in Make3D()
306 GLint maxLayer) in MakeGeneric()
313 return ImageIndexIterator(type, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), in MakeGeneric()
327 GLint ImageIndexIterator::maxLayer() const in maxLayer() function in gl::ImageIndexIterator
349 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next()
270 Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer) Make3D() argument
302 MakeGeneric(TextureType type, GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer) MakeGeneric() argument
H A DImageIndex.h98 static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
106 GLint maxLayer);
118 GLint maxLayer() const;
H A DImageIndexIterator_unittest.cpp21 static const GLint maxLayer = 3; member
76 ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); in TEST()
82 for (GLint layer = minLayer; layer < maxLayer; layer++) in TEST()
/third_party/vk-gl-cts/framework/common/
H A DtcuTexCompareVerifier.cpp1103 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1);
1106 for (int layer = minLayer; layer <= maxLayer; layer++)
1155 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1);
1158 for (int layer = minLayer; layer <= maxLayer; layer++)
1488 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1);
1492 for (int layer = minLayer; layer <= maxLayer; layer++)
1639 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1);
1643 for (int layer = minLayer; layer <= maxLayer; layer++)
1858 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1);
1862 for (int layer = minLayer; layer <= maxLayer; laye
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp814 const float maxLayer = (float)m_testParameters.numLayers; in Texture2DArrayShadowTestInstance() local
827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
1265 const float maxLayer = (float)m_testParameters.numLayers; in Texture1DArrayShadowTestInstance() local
1275 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance()
1538 const float maxLayer = (float)m_testParameters.numLayers; in iterate() local
1542 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer)); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp812 const float maxLayer = (float)m_testParameters.numLayers; in Texture2DArrayShadowTestInstance() local
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
1263 const float maxLayer = (float)m_testParameters.numLayers; in Texture1DArrayShadowTestInstance() local
1273 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance()
1536 const float maxLayer = (float)m_testParameters.numLayers; in iterate() local
1540 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer)); in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureShadowTests.cpp853 const float maxLayer = (float)m_numLayers; in init() local
866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in init()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp2471 Int4 maxLayer = layers - Int4(1); in computeLayerIndex() local
2476 Int4 xyz0 = Min(Max(xyz, Int4(0)), maxLayer); in computeLayerIndex()
2489 return Min(Max(RoundInt(a), Int4(0)), maxLayer); in computeLayerIndex()

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