/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | ImageIndex.cpp | 273 GLint maxLayer) in Make3D() 276 Range<GLint>(minLayer, maxLayer), nullptr); in Make3D() 306 GLint maxLayer) in MakeGeneric() 313 return ImageIndexIterator(type, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), in MakeGeneric() 327 GLint ImageIndexIterator::maxLayer() const in maxLayer() function in gl::ImageIndexIterator 349 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next() 270 Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer) Make3D() argument 302 MakeGeneric(TextureType type, GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer) MakeGeneric() argument
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H A D | ImageIndex.h | 98 static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer); 106 GLint maxLayer); 118 GLint maxLayer() const;
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H A D | ImageIndexIterator_unittest.cpp | 21 static const GLint maxLayer = 3; member 76 ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); in TEST() 82 for (GLint layer = minLayer; layer < maxLayer; layer++) in TEST()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 1103 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); 1106 for (int layer = minLayer; layer <= maxLayer; layer++) 1155 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); 1158 for (int layer = minLayer; layer <= maxLayer; layer++) 1488 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1); 1492 for (int layer = minLayer; layer <= maxLayer; layer++) 1639 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1); 1643 for (int layer = minLayer; layer <= maxLayer; layer++) 1858 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1); 1862 for (int layer = minLayer; layer <= maxLayer; laye [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 814 const float maxLayer = (float)m_testParameters.numLayers; in Texture2DArrayShadowTestInstance() local 827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance() 1265 const float maxLayer = (float)m_testParameters.numLayers; in Texture1DArrayShadowTestInstance() local 1275 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance() 1538 const float maxLayer = (float)m_testParameters.numLayers; in iterate() local 1542 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer)); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 812 const float maxLayer = (float)m_testParameters.numLayers; in Texture2DArrayShadowTestInstance() local 825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance() 1263 const float maxLayer = (float)m_testParameters.numLayers; in Texture1DArrayShadowTestInstance() local 1273 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance() 1536 const float maxLayer = (float)m_testParameters.numLayers; in iterate() local 1540 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer)); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureShadowTests.cpp | 853 const float maxLayer = (float)m_numLayers; in init() local 866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in init()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 2471 Int4 maxLayer = layers - Int4(1); in computeLayerIndex() local 2476 Int4 xyz0 = Min(Max(xyz, Int4(0)), maxLayer); in computeLayerIndex() 2489 return Min(Max(RoundInt(a), Int4(0)), maxLayer); in computeLayerIndex()
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