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Searched refs:maxCombinedUnits (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp397 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local
402 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits); in init()
408 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestLog::EndMessage; in init()
423 maxUnits = maxCombinedUnits/2; in init()
460 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) ) in init()
780 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local
803 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits); in init()
816 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestLog::EndMessage; in init()
831 maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init()
889 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBinding in init()
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