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Searched refs:mangleName (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp204 bool mangleName, in internalAddUniformArray()
220 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
254 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler() local
261 GrShaderVar{std::move(mangleName), in addSampler()
299 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler() local
306 GrShaderVar{std::move(mangleName), kInput_GrSLType, GrShaderVar::TypeModifier::Uniform, in addInputSampler()
199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
H A DGrVkUniformHandler.h109 bool mangleName,
/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp32 bool mangleName, in internalAddUniformArray()
49 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
76 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler() local
81 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler()
27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
H A DGrGLUniformHandler.h51 bool mangleName,
/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.cpp193 bool mangleName, in internalAddUniformArray()
200 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
234 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler() local
239 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler()
188 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
H A DGrSPIRVUniformHandler.h61 bool mangleName,
/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
H A DIceMangling.h22 std::string mangleName(const std::string &Name);
H A DIceMangling.cpp120 std::string mangleName(const std::string &Name) { in mangleName() function
147 // but it will be truncated consistently for all mangleName() calls on the in mangleName()
H A DIceGlobalInits.h67 : mangleName(NewName)); in setName()
H A DIceConverter.cpp106 Ctx->getGlobalString(Ice::mangleName(F->getName()))); in convertFunction()
/third_party/skia/src/gpu/mtl/
H A DGrMtlUniformHandler.h69 bool mangleName,
/third_party/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h125 bool mangleName,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Instrumentation/
H A DGCOVProfiling.cpp123 std::string mangleName(const DICompileUnit *CU, GCovFileType FileType);
520 std::string GCOVProfiler::mangleName(const DICompileUnit *CU,
681 raw_fd_ostream out(mangleName(CU, GCovFileType::GCNO), EC,
999 std::string FilenameGcda = mangleName(CU, GCovFileType::GCDA);
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DSymbolTable.h151 mangledName(TFunction::mangleName(*name)), in TFunction()
159 static TString mangleName(const TString& name) { return name + '('; } in mangleName() function in TFunction
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
H A DAMDGPULibFunc.h429 std::string mangleName(StringRef Name) const;
/third_party/node/deps/v8/tools/gcmole/
H A Dgcmole.cc89 ctx->mangleName(decl, out); in GetMangledName()

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