/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 63 , m_vbo_id(0) in GPUShader5SamplerArrayIndexing() 101 if (m_vbo_id != 0) in deinit() 103 gl.deleteBuffers(1, &m_vbo_id); in deinit() 104 m_vbo_id = 0; in deinit() 174 gl.genBuffers(1, &m_vbo_id); in initTest() 175 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in initTest() 256 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterate()
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H A D | esextcGPUShader5SamplerArrayIndexing.hpp | 118 glw::GLuint m_vbo_id; member in glcts::GPUShader5SamplerArrayIndexing
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateBasic.cpp | 83 gl.deleteBuffers(1, &m_vbo_id); in deinit() 183 gl.genBuffers(1, &m_vbo_id); in setupTest() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in setupTest() 257 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterate()
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H A D | esextcFragmentShadingRateCombinedTests.cpp | 71 , m_vbo_id(0) in FragmentShadingRateCombined() 141 gl.deleteBuffers(1, &m_vbo_id); in deinit() 359 gl.genBuffers(1, &m_vbo_id); in setupTest() 362 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in setupTest() 405 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterate()
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H A D | esextcFragmentShadingRateAttachmentTests.cpp | 97 gl.deleteBuffers(1, &m_vbo_id); in deinit() 313 gl.genBuffers(1, &m_vbo_id); in setupTest() 316 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in setupTest() 370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterate()
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H A D | esextcFragmentShadingRateBasic.hpp | 80 glw::GLuint m_vbo_id; member in glcts::FragmentShadingRateBasic
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H A D | esextcFragmentShadingRateAttachmentTests.hpp | 104 glw::GLuint m_vbo_id; member in glcts::FragmentShadingRateAttachment
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H A D | esextcFragmentShadingRateCombinedTests.hpp | 95 glw::GLuint m_vbo_id; member in glcts::FragmentShadingRateCombined
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 161 , m_vbo_id(0) in TextureCubeMapArrayStencilAttachments() 289 if (m_vbo_id != 0) in deinit() 291 gl.deleteBuffers(1, &m_vbo_id); in deinit() 293 m_vbo_id = 0; in deinit() 735 gl.genBuffers(1, &m_vbo_id); in initTest() 738 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in initTest()
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H A D | esextcTextureCubeMapArrayStencilAttachments.hpp | 138 glw::GLuint m_vbo_id; member in glcts::TextureCubeMapArrayStencilAttachments
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderPrimitiveCounter.cpp | 1150 , m_vbo_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1217 if (m_vbo_id != 0) in deinit() 1219 gl.deleteBuffers(1, &m_vbo_id); in deinit() 1221 m_vbo_id = 0; in deinit() 1285 gl.genBuffers(1, &m_vbo_id); in iterate() 1286 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterate()
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H A D | esextcGeometryShaderPrimitiveCounter.hpp | 257 glw::GLuint m_vbo_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 64 , m_vbo_id(0) in TextureBufferOperations() 247 gl.genBuffers(1, &m_vbo_id); in initSecondPhase() 250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in initSecondPhase() 461 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterateSecondPhase() 749 if (0 != m_vbo_id) in deinitSecondPhase() 751 gl.deleteBuffers(1, &m_vbo_id); in deinitSecondPhase() 752 m_vbo_id = 0; in deinitSecondPhase()
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H A D | esextcTextureBufferOperations.hpp | 305 glw::GLuint m_vbo_id; member in glcts::TextureBufferOperations
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPipelineStatisticsQueryTests.cpp | 1674 , m_vbo_id(0) in PipelineStatisticsQueryTestFunctionalBase() 1937 if (m_vbo_id != 0) in deinit() 1939 gl.deleteBuffers(1, &m_vbo_id); in deinit() 1941 m_vbo_id = 0; in deinit() 2005 * and will use vertex buffer object defined by ID stored in m_vbo_id, whose data 2039 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vbo_id); in initVAO() 2043 /** Initializes a vertex buffer object and stores its ID under m_vbo_id. 2095 if (m_vbo_id != 0) in initVBO() 2097 gl.deleteBuffers(1, &m_vbo_id); in initVBO() 2099 m_vbo_id in initVBO() [all...] |
H A D | gl4cPipelineStatisticsQueryTests.hpp | 443 glw::GLuint m_vbo_id; member in glcts::PipelineStatisticsQueryTestFunctionalBase
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