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Searched refs:m_tessCtrlShaderBinding (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp729 std::vector<glw::GLint> m_tessCtrlShaderBinding; member in deqp::gles31::Functional::__anon30834::LayoutBindingNegativeCase
973 m_tessCtrlShaderBinding.push_back(numBindingPoints+1-m_numBindings); in initBindingPoints()
983 m_tessCtrlShaderBinding.push_back(binding); in initBindingPoints()
992 m_tessCtrlShaderBinding.push_back((minBindingPoint+2)%numBindingPoints); in initBindingPoints()
997 DE_ASSERT(m_tessEvalShaderBinding.back() != m_tessCtrlShaderBinding.back()); in initBindingPoints()
998 DE_ASSERT(m_tessCtrlShaderBinding.back() != m_vertexShaderBinding.back()); in initBindingPoints()
1000 DE_ASSERT(m_tessCtrlShaderBinding.back() != m_fragmentShaderBinding.back()); in initBindingPoints()
1013 m_tessCtrlShaderBinding.push_back(m_tessCtrlShaderBinding.front()+ndx); in initBindingPoints()
1014 m_tessEvalShaderBinding.push_back(m_tessCtrlShaderBinding in initBindingPoints()
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