Lines Matching refs:m_tessCtrlShaderBinding
729 std::vector<glw::GLint> m_tessCtrlShaderBinding;
973 m_tessCtrlShaderBinding.push_back(numBindingPoints+1-m_numBindings);
983 m_tessCtrlShaderBinding.push_back(binding);
992 m_tessCtrlShaderBinding.push_back((minBindingPoint+2)%numBindingPoints);
997 DE_ASSERT(m_tessEvalShaderBinding.back() != m_tessCtrlShaderBinding.back());
998 DE_ASSERT(m_tessCtrlShaderBinding.back() != m_vertexShaderBinding.back());
1000 DE_ASSERT(m_tessCtrlShaderBinding.back() != m_fragmentShaderBinding.back());
1013 m_tessCtrlShaderBinding.push_back(m_tessCtrlShaderBinding.front()+ndx);
1014 m_tessEvalShaderBinding.push_back(m_tessCtrlShaderBinding.front()+ndx);
1287 tessCtrlUniformDecl << "layout(binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform highp " << samplerType
1611 tessCtrlUniformDecl << "layout(rgba8, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1886 tessCtrlUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform "
1893 tessEvalUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform "
2155 tessCtrlUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") buffer "