/third_party/skia/include/effects/ |
H A D | SkColorMatrix.h | 23 constexpr SkColorMatrix(float m00, float m01, float m02, float m03, float m04, in SkColorMatrix() argument 27 : fMat { m00, m01, m02, m03, m04, in SkColorMatrix()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | Intermediate.cpp | 1254 float determinant4(float m00, float m01, float m02, float m03, in determinant4() argument 1260 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4() 1261 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4() 1262 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4() 1355 float m01 = unionArray[1].getFConst(); // (m00, m01, m02, m03) in CreateInverse() 1357 float m03 = unionArray[3].getFConst(); // (m20, m21, m22, m23) in CreateInverse() local 1373 tempConstArray[ 3].setFConst(-invDet * determinant3(m10, m11, m12, m20, m21, m22, m30, m31, m32)); // m03 in CreateInverse() 1374 tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33)); // m10 in CreateInverse() 1375 tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33)); // m11 in CreateInverse() 1376 tempConstArray[ 6].setFConst( invDet * determinant3(m00, m01, m03, m2 in CreateInverse() [all...] |
/third_party/skia/third_party/externals/angle2/util/ |
H A D | Matrix.h | 24 float m03,
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H A D | Matrix.cpp | 41 float m03, in Matrix4() 58 data[12] = m03; in Matrix4() 38 Matrix4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) Matrix4() argument
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | matrix_utils.cpp | 37 float m03, in Mat4() 55 mElements[3] = m03; in Mat4() 34 Mat4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) Mat4() argument
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H A D | matrix_utils.h | 396 float m03,
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/third_party/vk-gl-cts/modules/gles2/scripts/ |
H A D | genutil.py | 668 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): 672 m03, m13, m23, m33])
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/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_reference.cpp | 1358 real32 m03 = (real32) cameraToRGB [0] [3]; in RefBaselineABCDtoRGB() local 1383 real32 r = m00 * A + m01 * B + m02 * C + m03 * D; in RefBaselineABCDtoRGB()
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/third_party/vk-gl-cts/modules/gles3/scripts/ |
H A D | genutil.py | 815 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): 819 m03, m13, m23, m33])
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/third_party/vk-gl-cts/modules/gles31/scripts/ |
H A D | genutil.py | 817 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): 821 m03, m13, m23, m33])
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