Searched refs:ltrb (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/src/gpu/ops/ |
H A D | TextureOp.cpp | 145 auto ltrb = skvx::Vec<4, float>::Load(subsetRect); in normalize_and_inset_subset() local 149 ltrb = skvx::floor(ltrb*flipHi)*flipHi; in normalize_and_inset_subset() 152 ltrb += skvx::Vec<4, float>({.5f, .5f, -.5f, -.5f}); in normalize_and_inset_subset() 153 auto mid = (skvx::shuffle<2, 3, 0, 1>(ltrb) + ltrb)*0.5f; in normalize_and_inset_subset() 154 ltrb = skvx::min(ltrb*flipHi, mid*flipHi)*flipHi; in normalize_and_inset_subset() 157 ltrb = ltrb * skv in normalize_and_inset_subset() [all...] |
/third_party/skia/experimental/graphite/src/geom/ |
H A D | Rect.h | 53 // Constructs a Rect with ltrb = [-inf, -inf, inf, inf], useful for accumulating intersections 57 // Constructs a negative Rect with ltrb = [inf, inf, -inf, -inf], useful for accumulating unions 76 AI float4 ltrb() const { return NegateBotRight(fVals); } in ltrb() function in skgpu::Rect 87 this->ltrb().store(&r); in asSkRect()
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/third_party/skia/tests/graphite/ |
H A D | RectTest.cpp | 54 CHECK(all(rect2.ltrb() == float4(l,t,r,b))); in DEF_GRAPHITE_TEST()
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/third_party/skia/src/core/ |
H A D | SkMatrix.cpp | 1127 static Sk4f sort_as_rect(const Sk4f& ltrb) { in sort_as_rect() argument 1128 Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]); in sort_as_rect() 1129 Sk4f min = Sk4f::Min(ltrb, rblt); in sort_as_rect() 1130 Sk4f max = Sk4f::Max(ltrb, rblt); in sort_as_rect()
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