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Searched refs:lodY (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/utils/
H A DSkPatchUtils.cpp188 int lodY = static_cast<int>(std::max(leftLength, rightLength) / kPartitionSize); in GetLevelOfDetail() local
190 return SkISize::Make(std::max(8, lodX), std::max(8, lodY)); in GetLevelOfDetail()
238 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices()
240 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices()
246 lodY64 = (lodY + 1), in MakeVertices()
260 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices()
261 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices()
262 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices()
265 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * in MakeVertices()
237 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, SkColorSpace* colorSpace) MakeVertices() argument
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H A DSkPatchUtils.h53 const SkPoint texCoords[4], int lodX, int lodY,
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureShadowTests.cpp282 float lodY; in init() member
303 const float lodY = cases[caseNdx].lodY; in init() local
307 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
836 float lodY; in init() member
860 const float lodY = cases[caseNdx].lodY; in init() local
864 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init()
H A Des3fTextureFilteringTests.cpp234 float lodY; in init() member
252 const float lodY = cases[caseNdx].lodY; in init() local
256 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
878 const float lodY = curCase.lod.y(); in iterate() local
882 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate()
1120 const float lodY = curCase.lod.y(); in iterate() local
1126 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp295 const float lodY; in Texture2DFilteringTestInstance() member
310 const float lodY = cases[caseNdx].lodY; in Texture2DFilteringTestInstance() local
314 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance()
808 const float lodY = curCase.lod.y(); in iterate() local
812 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate()
1017 const float lodY = curCase.lod.y(); in iterate() local
1023 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate()
H A DvktTextureShadowTests.cpp333 const float lodY; in Texture2DShadowTestInstance() member
351 const float lodY = cases[caseNdx].lodY; in Texture2DShadowTestInstance() local
355 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance()
800 const float lodY; in Texture2DArrayShadowTestInstance() member
821 const float lodY = cases[caseNdx].lodY; in Texture2DArrayShadowTestInstance() local
825 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp294 const float lodY; in Texture2DFilteringTestInstance() member
309 const float lodY = cases[caseNdx].lodY; in Texture2DFilteringTestInstance() local
313 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance()
807 const float lodY = curCase.lod.y(); in iterate() local
811 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate()
1016 const float lodY = curCase.lod.y(); in iterate() local
1022 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate()
H A DvktTextureShadowTests.cpp331 const float lodY; in Texture2DShadowTestInstance() member
349 const float lodY = cases[caseNdx].lodY; in Texture2DShadowTestInstance() local
353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance()
798 const float lodY; in Texture2DArrayShadowTestInstance() member
819 const float lodY = cases[caseNdx].lodY; in Texture2DArrayShadowTestInstance() local
823 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp213 float lodY; in init() member
231 const float lodY = cases[caseNdx].lodY; in init() local
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp625 const float lodY = curCase.lod.y(); in iterate() local
631 const float sY = deFloatExp2(lodY) * float(VIEWPORT_HEIGHT) / float(m_gradientTex->getRefTexture().getHeight()); in iterate()

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