H A D | texstorage.c | 143 GLint levels, in initialize_texture_fields() 153 for (level = 0; level < levels; level++) { in initialize_texture_fields() 275 GLsizei levels, GLenum internalformat, in tex_storage_error_check() 303 /* levels check */ in tex_storage_error_check() 304 if (levels < 1) { in tex_storage_error_check() 305 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)", in tex_storage_error_check() 310 /* check levels against maximum (note different error than above) */ in tex_storage_error_check() 311 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) { in tex_storage_error_check() 313 "glTex%sStorage%uD(levels too large)", in tex_storage_error_check() 318 /* check levels agains in tex_storage_error_check() 141 initialize_texture_fields(struct gl_context *ctx, struct gl_texture_object *texObj, GLint levels, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, mesa_format texFormat) initialize_texture_fields() argument 271 tex_storage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) tex_storage_error_check() argument 353 _mesa_sparse_texture_error_check(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, mesa_format format, GLenum target, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, const char *func) _mesa_sparse_texture_error_check() argument 436 texture_storage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa, bool no_error) texture_storage() argument 548 texture_storage_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_error() argument 560 texture_storage_no_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_no_error() argument 575 texstorage_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texstorage_error() argument 616 texstorage_no_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texstorage_no_error() argument 632 texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texturestorage_error() argument 673 texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texturestorage_no_error() argument 686 _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TexStorage1D_no_error() argument 694 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TexStorage1D() argument 703 _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TexStorage2D_no_error() argument 712 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TexStorage2D() argument 721 _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D_no_error() argument 730 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D() argument 739 _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1D_no_error() argument 747 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1D() argument 756 _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2D_no_error() argument 765 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2D() argument 775 _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D_no_error() argument 785 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D() argument 794 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1DEXT() argument 811 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2DEXT() argument 828 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3DEXT() argument 845 _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa) _mesa_texture_storage_memory() argument [all...] |