/third_party/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding() 574 u->Layered = layered; in set_image_binding() 587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture() 597 set_image_binding(u, texObj, level, layered, layer, access, format); in bind_image_texture() 602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error() 612 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture_no_error() 617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() 657 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture() 662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT() 682 bind_image_texture(ctx, texObj, index, level, layered, laye in _mesa_BindImageTextureEXT() 564 set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) set_image_binding() argument 586 bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint unit, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bind_image_texture() argument 601 _mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) _mesa_BindImageTexture_no_error() argument 616 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) _mesa_BindImageTexture() argument 661 _mesa_BindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) _mesa_BindImageTextureEXT() argument [all...] |
H A D | texturebindless.c | 315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj() 321 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && in find_imghandleobj() 330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle() 339 * <layered>, <layer>, and <format> is unique; the same handle will be in get_image_handle() 344 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); in get_image_handle() 357 imgObj.Layered = layered; in get_image_handle() 821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() argument 833 return get_image_handle(ctx, texObj, level, layered, layer, format); in _mesa_GetImageHandleARB_no_error() 837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB() argument 855 * <level> does not existing in <texture>, or if <layered> i in _mesa_GetImageHandleARB() 314 find_imghandleobj(struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum format) find_imghandleobj() argument 329 get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum format) get_image_handle() argument [all...] |
H A D | fbobject.h | 125 GLuint layer, GLboolean layered);
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H A D | fbobject.c | 604 GLuint layer, GLboolean layered) in set_texture_attachment() 629 att->Layered = layered; in set_texture_attachment() 1505 /* Check that layered rendering is consistent. */ in _mesa_test_framebuffer_completeness() 1522 * "If any framebuffer attachment is layered, all populated in _mesa_test_framebuffer_completeness() 1523 * attachments must be layered. Additionally, all populated color in _mesa_test_framebuffer_completeness() 1547 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); in _mesa_test_framebuffer_completeness() 1571 * array texture and the attachment is layered, the depth or layer count in _mesa_test_framebuffer_completeness() 3638 bool layered, const char *caller, in get_texture_for_framebuffer_err() 3653 * *FramebufferTexture (where layered = GL_TRUE) throws invalid in get_texture_for_framebuffer_err() 3655 * layered in get_texture_for_framebuffer_err() 599 set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum texTarget, GLuint level, GLsizei samples, GLuint layer, GLboolean layered) set_texture_attachment() argument 3637 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture, bool layered, const char *caller, struct gl_texture_object **texObj) get_texture_for_framebuffer_err() argument 3679 check_layered_texture_target(struct gl_context *ctx, GLenum target, const char *caller, GLboolean *layered) check_layered_texture_target() argument 3948 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum textarget, GLint level, GLsizei samples, GLuint layer, GLboolean layered) _mesa_framebuffer_texture() argument 4168 GLboolean layered = GL_FALSE; frame_buffer_texture() local [all...] |
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_clear.c | 134 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader() argument 136 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() 147 layered ? 2 : 1, inputs, outputs, in make_nir_clear_vertex_shader() 197 assert(!"Got layered clear, but VS instancing is unsupported"); in set_vertex_shader_layered()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.h | 183 GLboolean layered, 405 : texture(0), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnitBinding() 410 GLboolean layered; member
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H A D | StateManagerGL.cpp | 520 GLboolean layered, in bindImageTexture() 526 if (binding.texture != texture || binding.level != level || binding.layered != layered || in bindImageTexture() 531 binding.layered = layered; in bindImageTexture() 536 layered, layer, access, format); in bindImageTexture() local 1049 imageUnit.layered, imageUnit.layer, imageUnit.access, in updateProgramImageBindings() 1054 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings() 517 bindImageTexture(size_t unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bindImageTexture() argument
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_simple_shaders.h | 59 bool window_space, bool layered,
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H A D | u_simple_shaders.c | 77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so() 103 if (layered) { in util_make_vertex_passthrough_shader_with_so() 73 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, uint num_attribs, const enum tgsi_semantic *semantic_names, const uint *semantic_indexes, bool window_space, bool layered, const struct pipe_stream_output_info *so) util_make_vertex_passthrough_shader_with_so() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderViewportLayerArrayTests.hpp | 156 ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered); 181 Vertex, Tessellation and Geometry shaders has no effect if framebuffer is not layered
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H A D | gl4cShaderViewportLayerArrayTests.cpp | 433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase() 435 , m_layersNum(layered ? 4 : 1) in ShaderLayerFramebufferTestCaseBase() 491 // bind main framebuffer (layered) in iterate() 538 "Implements gl_Layer tests for layered framebuffer described in CTS_ARB_shader_viewport_layer_array", true) in ShaderLayerFramebufferLayeredTestCase() 603 "Implements gl_Layer tests for non-layered framebuffer described in CTS_ARB_shader_viewport_layer_array", in ShaderLayerFramebufferNonLayeredTestCase() 432 ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered) ShaderLayerFramebufferTestCaseBase() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_3_1_autogen.h | 15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
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H A D | State.cpp | 592 imageUnit.layered = false; in reset() 1678 bindingImageUnit.layered = false; 3267 *data = mImageUnits[index].layered; 3626 GLboolean layered, 3641 imageUnit.layered = layered;
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H A D | validationES31_autogen.h | 30 GLboolean layered,
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H A D | angletypes.cpp | 336 : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnit()
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H A D | State.h | 762 GLboolean layered,
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_3_1_autogen.cpp | 55 GLboolean layered, in GL_BindImageTexture() 62 "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " in GL_BindImageTexture() 64 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture() 75 texturePacked, level, layered, layer, access, format)); in GL_BindImageTexture() 78 context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); in GL_BindImageTexture() 80 ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered, in GL_BindImageTexture() 52 GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) GL_BindImageTexture() argument
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H A D | entry_points_gles_3_1_autogen.h | 23 GLboolean layered,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | TextureStorage11.cpp | 53 : level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageKey() 57 bool layered, in ImageKey() 61 : level(level), layered(layered), layer(layer), access(access), format(format) in ImageKey() 66 return std::tie(level, layered, layer, access, format) < in operator <() 67 std::tie(rhs.level, rhs.layered, rhs.layer, rhs.access, rhs.format); in operator <() 401 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getSRVForImage() 434 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getUAVForImage() 56 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format) ImageKey() argument
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H A D | TextureStorage11.h | 256 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format); 259 bool layered; member
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 2899 const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture"); in iterate() 2901 // render to layered texture with the geometry shader in iterate() 3057 const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program"); in initRenderShader() 5107 bool layered; 5129 glw::GLint layered = -1; 5185 gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered); 5188 m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage; 5190 if (layered != GL_TRUE && layered != GL_FALSE) 5192 m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tc [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
H A D | vktRobustnessExtsTests.cpp | 1048 bool layered = false; in initPrograms() local 1053 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: imageDim = "1DArray"; numCoords = 2; numNormalizedCoords = 1; layered = true; break; in initPrograms() 1055 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DArray"; numCoords = 3; numNormalizedCoords = 2; layered = true; break; in initPrograms() 1058 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: imageDim = "CubeArray"; numCoords = 4; numNormalizedCoords = 3; layered = true; break; in initPrograms() 1496 (layered && i == numCoords-1)) in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/ |
H A D | vktRobustnessExtsTests.cpp | 1089 bool layered = false; in initPrograms() local 1094 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: imageDim = "1DArray"; numCoords = 2; numNormalizedCoords = 1; layered = true; break; in initPrograms() 1096 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DArray"; numCoords = 3; numNormalizedCoords = 2; layered = true; break; in initPrograms() 1099 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: imageDim = "CubeArray"; numCoords = 4; numNormalizedCoords = 3; layered = true; break; in initPrograms() 1522 (layered && i == numCoords-1)) in initPrograms()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_3_1_autogen.h | 31 GLboolean layered,
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H A D | capture_gles_3_1_autogen.cpp | 41 GLboolean layered, in CaptureBindImageTexture() 51 paramBuffer.addValueParam("layered", ParamType::TGLboolean, layered); in CaptureBindImageTexture() 36 CaptureBindImageTexture(const State &glState, bool isCallValid, GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) CaptureBindImageTexture() argument
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