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/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding()
574 u->Layered = layered; in set_image_binding()
587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture()
597 set_image_binding(u, texObj, level, layered, layer, access, format); in bind_image_texture()
602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error()
612 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture_no_error()
617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture()
657 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture()
662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT()
682 bind_image_texture(ctx, texObj, index, level, layered, laye in _mesa_BindImageTextureEXT()
564 set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) set_image_binding() argument
586 bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint unit, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bind_image_texture() argument
601 _mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) _mesa_BindImageTexture_no_error() argument
616 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) _mesa_BindImageTexture() argument
661 _mesa_BindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) _mesa_BindImageTextureEXT() argument
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H A Dtexturebindless.c315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj()
321 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && in find_imghandleobj()
330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle()
339 * <layered>, <layer>, and <format> is unique; the same handle will be in get_image_handle()
344 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); in get_image_handle()
357 imgObj.Layered = layered; in get_image_handle()
821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() argument
833 return get_image_handle(ctx, texObj, level, layered, layer, format); in _mesa_GetImageHandleARB_no_error()
837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB() argument
855 * <level> does not existing in <texture>, or if <layered> i in _mesa_GetImageHandleARB()
314 find_imghandleobj(struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum format) find_imghandleobj() argument
329 get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj, GLint level, GLboolean layered, GLint layer, GLenum format) get_image_handle() argument
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H A Dfbobject.h125 GLuint layer, GLboolean layered);
H A Dfbobject.c604 GLuint layer, GLboolean layered) in set_texture_attachment()
629 att->Layered = layered; in set_texture_attachment()
1505 /* Check that layered rendering is consistent. */ in _mesa_test_framebuffer_completeness()
1522 * "If any framebuffer attachment is layered, all populated in _mesa_test_framebuffer_completeness()
1523 * attachments must be layered. Additionally, all populated color in _mesa_test_framebuffer_completeness()
1547 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); in _mesa_test_framebuffer_completeness()
1571 * array texture and the attachment is layered, the depth or layer count in _mesa_test_framebuffer_completeness()
3638 bool layered, const char *caller, in get_texture_for_framebuffer_err()
3653 * *FramebufferTexture (where layered = GL_TRUE) throws invalid in get_texture_for_framebuffer_err()
3655 * layered in get_texture_for_framebuffer_err()
599 set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum texTarget, GLuint level, GLsizei samples, GLuint layer, GLboolean layered) set_texture_attachment() argument
3637 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture, bool layered, const char *caller, struct gl_texture_object **texObj) get_texture_for_framebuffer_err() argument
3679 check_layered_texture_target(struct gl_context *ctx, GLenum target, const char *caller, GLboolean *layered) check_layered_texture_target() argument
3948 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum textarget, GLint level, GLsizei samples, GLuint layer, GLboolean layered) _mesa_framebuffer_texture() argument
4168 GLboolean layered = GL_FALSE; frame_buffer_texture() local
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_clear.c134 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader() argument
136 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader()
147 layered ? 2 : 1, inputs, outputs, in make_nir_clear_vertex_shader()
197 assert(!"Got layered clear, but VS instancing is unsupported"); in set_vertex_shader_layered()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DStateManagerGL.h183 GLboolean layered,
405 : texture(0), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnitBinding()
410 GLboolean layered; member
H A DStateManagerGL.cpp520 GLboolean layered, in bindImageTexture()
526 if (binding.texture != texture || binding.level != level || binding.layered != layered || in bindImageTexture()
531 binding.layered = layered; in bindImageTexture()
536 layered, layer, access, format); in bindImageTexture() local
1049 imageUnit.layered, imageUnit.layer, imageUnit.access, in updateProgramImageBindings()
1054 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
517 bindImageTexture(size_t unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bindImageTexture() argument
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_simple_shaders.h59 bool window_space, bool layered,
H A Du_simple_shaders.c77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so()
103 if (layered) { in util_make_vertex_passthrough_shader_with_so()
73 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, uint num_attribs, const enum tgsi_semantic *semantic_names, const uint *semantic_indexes, bool window_space, bool layered, const struct pipe_stream_output_info *so) util_make_vertex_passthrough_shader_with_so() argument
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderViewportLayerArrayTests.hpp156 ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered);
181 Vertex, Tessellation and Geometry shaders has no effect if framebuffer is not layered
H A Dgl4cShaderViewportLayerArrayTests.cpp433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase()
435 , m_layersNum(layered ? 4 : 1) in ShaderLayerFramebufferTestCaseBase()
491 // bind main framebuffer (layered) in iterate()
538 "Implements gl_Layer tests for layered framebuffer described in CTS_ARB_shader_viewport_layer_array", true) in ShaderLayerFramebufferLayeredTestCase()
603 "Implements gl_Layer tests for non-layered framebuffer described in CTS_ARB_shader_viewport_layer_array", in ShaderLayerFramebufferNonLayeredTestCase()
432 ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered) ShaderLayerFramebufferTestCaseBase() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gles_3_1_autogen.h15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
H A DState.cpp592 imageUnit.layered = false; in reset()
1678 bindingImageUnit.layered = false;
3267 *data = mImageUnits[index].layered;
3626 GLboolean layered,
3641 imageUnit.layered = layered;
H A DvalidationES31_autogen.h30 GLboolean layered,
H A Dangletypes.cpp336 : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnit()
H A DState.h762 GLboolean layered,
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_3_1_autogen.cpp55 GLboolean layered, in GL_BindImageTexture()
62 "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " in GL_BindImageTexture()
64 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture()
75 texturePacked, level, layered, layer, access, format)); in GL_BindImageTexture()
78 context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); in GL_BindImageTexture()
80 ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered, in GL_BindImageTexture()
52 GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) GL_BindImageTexture() argument
H A Dentry_points_gles_3_1_autogen.h23 GLboolean layered,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DTextureStorage11.cpp53 : level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageKey()
57 bool layered, in ImageKey()
61 : level(level), layered(layered), layer(layer), access(access), format(format) in ImageKey()
66 return std::tie(level, layered, layer, access, format) < in operator <()
67 std::tie(rhs.level, rhs.layered, rhs.layer, rhs.access, rhs.format); in operator <()
401 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getSRVForImage()
434 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getUAVForImage()
56 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format) ImageKey() argument
H A DTextureStorage11.h256 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format);
259 bool layered; member
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2899 const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture"); in iterate()
2901 // render to layered texture with the geometry shader in iterate()
3057 const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program"); in initRenderShader()
5107 bool layered;
5129 glw::GLint layered = -1;
5185 gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
5188 m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
5190 if (layered != GL_TRUE && layered != GL_FALSE)
5192 m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tc
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp1048 bool layered = false; in initPrograms() local
1053 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: imageDim = "1DArray"; numCoords = 2; numNormalizedCoords = 1; layered = true; break; in initPrograms()
1055 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DArray"; numCoords = 3; numNormalizedCoords = 2; layered = true; break; in initPrograms()
1058 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: imageDim = "CubeArray"; numCoords = 4; numNormalizedCoords = 3; layered = true; break; in initPrograms()
1496 (layered && i == numCoords-1)) in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp1089 bool layered = false; in initPrograms() local
1094 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: imageDim = "1DArray"; numCoords = 2; numNormalizedCoords = 1; layered = true; break; in initPrograms()
1096 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DArray"; numCoords = 3; numNormalizedCoords = 2; layered = true; break; in initPrograms()
1099 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: imageDim = "CubeArray"; numCoords = 4; numNormalizedCoords = 3; layered = true; break; in initPrograms()
1522 (layered && i == numCoords-1)) in initPrograms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_3_1_autogen.h31 GLboolean layered,
H A Dcapture_gles_3_1_autogen.cpp41 GLboolean layered, in CaptureBindImageTexture()
51 paramBuffer.addValueParam("layered", ParamType::TGLboolean, layered); in CaptureBindImageTexture()
36 CaptureBindImageTexture(const State &glState, bool isCallValid, GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) CaptureBindImageTexture() argument

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