/third_party/ffmpeg/libavfilter/ |
H A D | vf_transpose_npp.c | 184 int i, ret, last_stage = -1; in init_processing_chain() local 234 last_stage = i; in init_processing_chain() 237 if (last_stage >= 0) { in init_processing_chain() 238 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 354 int i, ret, last_stage = -1; in npptranspose_filter() local 365 last_stage = i; in npptranspose_filter() 368 if (last_stage < 0) in npptranspose_filter()
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H A D | vf_scale_npp.c | 530 int i, ret, last_stage = -1; in init_processing_chain() local 611 last_stage = i; in init_processing_chain() 614 if (last_stage >= 0) in init_processing_chain() 615 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 777 int i, ret, last_stage = -1; in nppscale_scale() local 844 last_stage = i; in nppscale_scale() 846 if (last_stage < 0) in nppscale_scale()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
H A D | iris_screen.h | 123 gl_shader_stage last_stage, 129 gl_shader_stage last_stage, 133 gl_shader_stage last_stage,
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H A D | iris_program.c | 2213 gl_shader_stage last_stage = last_vue_stage(ice); in iris_update_compiled_shaders() local 2214 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage]; in iris_update_compiled_shaders() 2215 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in iris_update_compiled_shaders()
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H A D | iris_state.c | 4362 gl_shader_stage last_stage, in iris_populate_vs_key() 4369 last_stage == MESA_SHADER_VERTEX) in iris_populate_vs_key() 4388 gl_shader_stage last_stage, in iris_populate_tes_key() 4395 last_stage == MESA_SHADER_TESS_EVAL) in iris_populate_tes_key() 4405 gl_shader_stage last_stage, in iris_populate_gs_key() 4412 last_stage == MESA_SHADER_GEOMETRY) in iris_populate_gs_key() 4360 iris_populate_vs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_vs_prog_key *key) iris_populate_vs_key() argument 4386 iris_populate_tes_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_tes_prog_key *key) iris_populate_tes_key() argument 4403 iris_populate_gs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_gs_prog_key *key) iris_populate_gs_key() argument
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
H A D | crocus_screen.h | 122 gl_shader_stage last_stage, 128 gl_shader_stage last_stage, 132 gl_shader_stage last_stage,
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H A D | crocus_state.c | 4686 gl_shader_stage last_stage, in crocus_populate_vs_key() 4693 last_stage == MESA_SHADER_VERTEX) in crocus_populate_vs_key() 4696 if (last_stage == MESA_SHADER_VERTEX && in crocus_populate_vs_key() 4734 gl_shader_stage last_stage, in crocus_populate_tes_key() 4741 last_stage == MESA_SHADER_TESS_EVAL) in crocus_populate_tes_key() 4744 if (last_stage == MESA_SHADER_TESS_EVAL && in crocus_populate_tes_key() 4755 gl_shader_stage last_stage, in crocus_populate_gs_key() 4762 last_stage == MESA_SHADER_GEOMETRY) in crocus_populate_gs_key() 4765 if (last_stage == MESA_SHADER_GEOMETRY && in crocus_populate_gs_key() 4684 crocus_populate_vs_key(const struct crocus_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct brw_vs_prog_key *key) crocus_populate_vs_key() argument 4732 crocus_populate_tes_key(const struct crocus_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct brw_tes_prog_key *key) crocus_populate_tes_key() argument 4753 crocus_populate_gs_key(const struct crocus_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct brw_gs_prog_key *key) crocus_populate_gs_key() argument
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H A D | crocus_program.c | 2487 gl_shader_stage last_stage = last_vue_stage(ice); in crocus_update_compiled_shaders() 2488 struct crocus_compiled_shader *shader = ice->shaders.prog[last_stage]; in crocus_update_compiled_shaders() 2489 struct crocus_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in crocus_update_compiled_shaders()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | link_varyings.cpp | 566 gl_shader_stage last_stage) in validate_first_and_last_interface_explicit_locations() 572 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT; in validate_first_and_last_interface_explicit_locations() 578 gl_shader_stage stages[2] = { first_stage, last_stage }; in validate_first_and_last_interface_explicit_locations() 563 validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts, struct gl_shader_program *prog, gl_shader_stage first_stage, gl_shader_stage last_stage) validate_first_and_last_interface_explicit_locations() argument
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_shader.c | 580 trim_constlens(unsigned *constlens, unsigned first_stage, unsigned last_stage, in trim_constlens() argument 584 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens() 593 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
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