/third_party/mesa3d/src/compiler/glsl/tests/ |
H A D | general_ir_test.cpp | 64 new(mem_ctx) ir_variable(iface, name, ir_var_uniform); in TEST_F() 95 new(mem_ctx) ir_variable(interface_array, name, ir_var_uniform); in TEST_F()
|
H A D | builtin_variable_test.cpp | 117 if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value) in uniforms_and_system_values_dont_have_explicit_location() 148 case ir_var_uniform: in no_invalid_variable_modes()
|
/third_party/mesa3d/src/compiler/glsl/ |
H A D | link_interface_blocks.cpp | 148 if (a->is_interface_instance() && b->data.mode != ir_var_uniform && in intrastage_match() 339 case ir_var_uniform: in validate_intrastage_interface_blocks() 532 (var->data.mode != ir_var_uniform && in validate_interstage_uniform_blocks()
|
H A D | opt_dead_builtin_variables.cpp | 42 if (var->data.mode != ir_var_uniform in optimize_dead_builtin_variables()
|
H A D | glsl_symbol_table.cpp | 37 case ir_var_uniform: in add_interface() 65 case ir_var_uniform: in get_interface()
|
H A D | ast_array_index.cpp | 252 && ((array->variable_referenced()->data.mode == ir_var_uniform in _mesa_ast_array_index_to_hir() 271 == ir_var_uniform ? "uniform" : "shader storage"); in _mesa_ast_array_index_to_hir()
|
H A D | opt_dead_code.cpp | 127 if (entry->var->data.mode == ir_var_uniform || in do_dead_code()
|
H A D | lower_named_interface_blocks.cpp | 146 if (var->data.mode == ir_var_uniform || in run() 286 if (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) in handle_rvalue()
|
H A D | lower_vector_derefs.cpp | 185 (var->data.mode == ir_var_uniform && in handle_rvalue()
|
H A D | ir_function.cpp | 74 case ir_var_uniform: in parameter_lists_match()
|
H A D | opt_structure_splitting.cpp | 107 var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage || in get_variable_entry()
|
H A D | ir.h | 324 ir_var_uniform, /**< Variable declared as a uniform. */ enumerator 438 return (this->data.mode == ir_var_uniform || in is_in_buffer_block() 484 return this->data.bindless || this->data.mode != ir_var_uniform; in contains_bindless()
|
H A D | builtin_variables.cpp | 570 case ir_var_uniform: in add_index_variable() 616 case ir_var_uniform: in add_variable() 666 add_variable(name, type, precision, ir_var_uniform, -1); in add_uniform()
|
H A D | lower_blend_equation_advanced.cpp | 489 ir_var_uniform); in lower_blend_equation_advanced()
|
H A D | ir_builder_print_visitor.cpp | 213 case ir_var_uniform: mode_str = "ir_var_uniform"; break; in visit()
|
H A D | ast_to_hir.cpp | 3459 var->data.mode != ir_var_uniform && in validate_storage_for_sampler_image_types() 3472 if (var->data.mode != ir_var_uniform && in validate_storage_for_sampler_image_types() 3566 if (var->data.mode == ir_var_uniform && in apply_image_qualifier_to_variable() 3571 if (var->data.mode == ir_var_uniform) { in apply_image_qualifier_to_variable() 3856 if (var->data.mode == ir_var_uniform) { in apply_layout_qualifier_to_variable() 4128 var->data.mode = ir_var_uniform; in apply_type_qualifier_to_variable() 4532 if (var->data.mode == ir_var_uniform) { in process_initializer() 7368 * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or 8083 var_mode = ir_var_uniform; in hir() 8540 if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) in hir() [all...] |
H A D | ir_constant_expression.cpp | 931 if (var->data.mode == ir_var_uniform) in constant_expression_value()
|
H A D | linker.cpp | 850 if (uniforms_only && (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage)) in cross_validate_globals() 3325 if (!var || var->data.mode != ir_var_uniform) in check_explicit_uniform_locations()
|
H A D | lower_precision.cpp | 1037 (var->data.mode != ir_var_uniform || in visit()
|
H A D | ir_validate.cpp | 1068 if (ir->data.mode == ir_var_uniform in visit()
|
H A D | ir_reader.cpp | 427 var->data.mode = ir_var_uniform; in read_declaration()
|
H A D | ir.cpp | 2381 case ir_var_uniform: in mode_string()
|
H A D | glsl_to_nir.cpp | 576 case ir_var_uniform: in visit()
|
/third_party/mesa3d/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 812 ir_var_uniform); in load_texture()
|