Searched refs:initialDepth (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgExpressionGenerator.cpp | 38 Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth) in generate() argument 41 m_state.setExpressionDepth(initialDepth); in generate()
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H A D | rsgExpressionGenerator.hpp | 42 Expression* generate (const ValueRange& valueRange, int initialDepth = 0);
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/third_party/skia/src/gpu/geometry/ |
H A D | GrAAConvexTessellator.cpp | 214 bool GrAAConvexTessellator::createInsetRings(Ring& previousRing, SkScalar initialDepth, in createInsetRings() argument 228 bool done = this->createInsetRing(*currentRing, nextRing, initialDepth, initialCoverage, in createInsetRings() 668 static SkScalar compute_coverage(SkScalar depth, SkScalar initialDepth, SkScalar initialCoverage, 670 if (SkScalarNearlyEqual(initialDepth, targetDepth)) { 673 SkScalar result = (depth - initialDepth) / (targetDepth - initialDepth) * 680 SkScalar initialDepth, SkScalar initialCoverage, 803 SkScalar coverage = compute_coverage(depth, initialDepth, initialCoverage,
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H A D | GrAAConvexTessellator.h | 242 bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, 246 SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth,
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