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Searched refs:initialDepth (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgExpressionGenerator.cpp38 Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth) in generate() argument
41 m_state.setExpressionDepth(initialDepth); in generate()
H A DrsgExpressionGenerator.hpp42 Expression* generate (const ValueRange& valueRange, int initialDepth = 0);
/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp214 bool GrAAConvexTessellator::createInsetRings(Ring& previousRing, SkScalar initialDepth, in createInsetRings() argument
228 bool done = this->createInsetRing(*currentRing, nextRing, initialDepth, initialCoverage, in createInsetRings()
668 static SkScalar compute_coverage(SkScalar depth, SkScalar initialDepth, SkScalar initialCoverage,
670 if (SkScalarNearlyEqual(initialDepth, targetDepth)) {
673 SkScalar result = (depth - initialDepth) / (targetDepth - initialDepth) *
680 SkScalar initialDepth, SkScalar initialCoverage,
803 SkScalar coverage = compute_coverage(depth, initialDepth, initialCoverage,
H A DGrAAConvexTessellator.h242 bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage,
246 SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth,

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