/third_party/vk-gl-cts/modules/gles3/scripts/ |
H A D | gen-conversions.py | 254 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), variable 257 inVec3 = toVec3(inVec4) 258 inVec2 = toVec2(inVec4) 259 inIVec4 = toIVec4(inVec4) 260 inIVec3 = toIVec3(inVec4) 261 inIVec2 = toIVec2(inVec4) 265 inUVec4 = toUVec4(toPos(inVec4)) 332 genConversionCases([inVec2, inVec3, inVec4, inIVec2, inIVec3, inIVec4, inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toFloat, toInt, toBool]) +\ 333 genConversionCases([toPos(inVec2), toPos(inVec3), toPos(inVec4), toPos(inIVec2), toPos(inIVec3), toPos(inIVec4), inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toUint]))) 337 genIllegalConversionCases([inVec2, inIVec2, inUVec2, inBVec2], [inVec3, inIVec3, inUVec3, inBVec3, inVec4, inIVec [all...] |
H A D | gen-swizzles.py | 194 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), variable 197 inVec3 = toVec3(inVec4) 198 inVec2 = toVec2(inVec4) 199 inIVec4 = toIVec4(inVec4) 200 inIVec3 = toIVec3(inVec4) 201 inIVec2 = toIVec2(inVec4) 230 "vec4": inVec4, 294 # genSwizzleCase([inVec2, inVec3, inVec4],
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H A D | gen-swizzle-math-operations.py | 114 inVec4 = [ variable 122 inVec3 = toVec3(inVec4) 123 inVec2 = toVec2(inVec4) 140 ("vec4", inVec4),
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/third_party/vk-gl-cts/modules/gles2/scripts/ |
H A D | gen-conversions.py | 234 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), variable 237 inVec3 = toVec3(inVec4) 238 inVec2 = toVec2(inVec4) 239 inIVec4 = toIVec4(inVec4) 240 inIVec3 = toIVec3(inVec4) 241 inIVec2 = toIVec2(inVec4) 304 genConversionCases([inVec2, inVec3, inVec4, inIVec2, inIVec3, inIVec4, inBVec2, inBVec3, inBVec4], [toFloat, toInt, toBool]))) 308 genIllegalConversionCases([inVec2, inIVec2, inBVec2], [inVec3, inIVec3, inBVec3, inVec4, inIVec4, inBVec4]) +\ 309 genIllegalConversionCases([inVec3, inIVec3, inBVec3], [inVec4, inIVec4, inBVec4]))) 313 genConversionCases([inVec4, inIVec [all...] |
H A D | gen-swizzles.py | 190 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), variable 193 inVec3 = toVec3(inVec4) 194 inVec2 = toVec2(inVec4) 195 inIVec4 = toIVec4(inVec4) 196 inIVec3 = toIVec3(inVec4) 197 inIVec2 = toIVec2(inVec4) 226 "vec4": inVec4, 290 # genSwizzleCase([inVec2, inVec3, inVec4],
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderBitfieldOperationTests.cpp | 71 GLfloat inVec4[4]; member 116 inVec4[0] = x; in Vec4() 117 inVec4[1] = y; in Vec4() 118 inVec4[2] = z; in Vec4() 119 inVec4[3] = w; in Vec4() 170 " vec4 inVec4;\n" in iterate() 250 if (data->inVec4[i] == 0.0) in test() 263 if (deFloatAbs(result - data->inVec4[i]) > 0.0001f) in test() 278 "outVec4.x = frexp(inVec4.x, outIvec4.x)") in ShaderBitfieldOperationCaseFrexpFloat() 289 "outVec4.xy = frexp(inVec4 in ShaderBitfieldOperationCaseFrexpVec2() [all...] |