Lines Matching refs:inVec4
71 GLfloat inVec4[4];
116 inVec4[0] = x;
117 inVec4[1] = y;
118 inVec4[2] = z;
119 inVec4[3] = w;
170 " vec4 inVec4;\n"
250 if (data->inVec4[i] == 0.0)
263 if (deFloatAbs(result - data->inVec4[i]) > 0.0001f)
278 "outVec4.x = frexp(inVec4.x, outIvec4.x)")
289 "outVec4.xy = frexp(inVec4.xy, outIvec4.xy)")
300 "outVec4.xyz = frexp(inVec4.xyz, outIvec4.xyz)")
310 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 4, "outVec4 = frexp(inVec4, outIvec4)")
331 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]);
347 "outVec4.x = ldexp(inVec4.x, inIvec4.x)")
359 "outVec4.xy = ldexp(inVec4.xy, inIvec4.xy)")
372 "outVec4.xyz = ldexp(inVec4.xyz, inIvec4.xyz)")
385 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 4, "outVec4 = ldexp(inVec4, inIvec4)")
425 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packUnorm4x8(inVec4)")
432 return checkOutData(data->outUvec4[0], data->inVec4, 255.0f);
441 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packSnorm4x8(inVec4)")
448 return checkOutData(data->outUvec4[0], data->inVec4, 127.0f);