Searched refs:hShader (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 294 D3D10DDI_HSHADER hShader) // IN in DestroyShader() 299 Shader *pShader = CastShader(hShader); in DestroyShader() 540 D3D10DDI_HSHADER hShader, // IN in CreateVertexShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 676 D3D10DDI_HSHADER hShader, // IN in CreateGeometryShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 708 D3D10DDI_HSHADER hShader) // I in GsSetShader() 293 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) DestroyShader() argument 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateVertexShader() argument 572 VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) VsSetShader() argument 674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pShaderCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShader() argument 707 GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) GsSetShader() argument 834 CreateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pData, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShaderWithStreamOutput() argument [all...] |
H A D | State.h | 309 CastShader(D3D10DDI_HSHADER hShader) in CastShader() argument 311 return static_cast<Shader *>(hShader.pDrvPrivate); in CastShader() 316 CastPipeShader(D3D10DDI_HSHADER hShader) in CastPipeShader() argument 318 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); in CastPipeShader()
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