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Searched refs:gridWidth (Results 1 - 13 of 13) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationCommonEdgeTests.cpp263 const int gridWidth = 4; in test() local
265 const int numVertices = (gridWidth+1)*(gridHeight+1); in test()
266 const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : 4); in test()
276 for (int j = 0; j < gridWidth+1; ++j) in test()
278 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in test()
280 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in test()
291 for (int j = 0; j < gridWidth; j++) in test()
295 (deUint16)((i+0)*(gridWidth+1) + j+0), in test()
296 (deUint16)((i+0)*(gridWidth+1) + j+1), in test()
297 (deUint16)((i+1)*(gridWidth in test()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationCommonEdgeTests.cpp263 const int gridWidth = 4; in test() local
265 const int numVertices = (gridWidth+1)*(gridHeight+1); in test()
266 const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : 4); in test()
276 for (int j = 0; j < gridWidth+1; ++j) in test()
278 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in test()
280 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in test()
291 for (int j = 0; j < gridWidth; j++) in test()
295 (deUint16)((i+0)*(gridWidth+1) + j+0), in test()
296 (deUint16)((i+0)*(gridWidth+1) + j+1), in test()
297 (deUint16)((i+1)*(gridWidth in test()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float* vertices) in renderFloatReference() argument
400 const float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderFloatReference()
407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference()
411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference()
412 const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference()
413 const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponents); in renderFloatReference()
414 const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponents); in renderFloatReference()
428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* vertices) in renderIntReference() argument
430 float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderIntReference()
437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth in renderIntReference()
553 const int gridWidth = de::clamp(minBufSize.x()/minCellSize, 1, 255)+1; iterate() local
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H A Des3fTextureMipmapTests.cpp315 int gridWidth = 4; in iterate() local
317 int cellWidth = viewport.width / gridWidth; in iterate()
357 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
361 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
363 const int cellNdx = gridY*gridWidth + gridX; in iterate()
409 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
413 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
415 const int cellNdx = gridY*gridWidth + gridX; in iterate()
1260 const int gridWidth = 4; in iterate() local
1262 const int cellWidth = viewport.width / gridWidth; in iterate()
1510 const int gridWidth = 4; iterate() local
2133 const int gridWidth = 4; iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureMipmapTests.cpp292 const int gridWidth = 4; in iterate() local
294 const int cellWidth = viewportWidth / gridWidth; in iterate()
318 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
322 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate()
324 const int cellNdx = gridY*gridWidth + gridX; in iterate()
367 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
371 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate()
373 const int cellNdx = gridY*gridWidth + gridX; in iterate()
814 const int gridWidth = 4; in iterate() local
816 const int cellWidth = viewportWidth / gridWidth; in iterate()
1033 const int gridWidth = 4; iterate() local
1585 const int gridWidth = 4; iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureMipmapTests.cpp292 const int gridWidth = 4; in iterate() local
294 const int cellWidth = viewportWidth / gridWidth; in iterate()
318 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
322 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate()
324 const int cellNdx = gridY*gridWidth + gridX; in iterate()
367 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
371 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate()
373 const int cellNdx = gridY*gridWidth + gridX; in iterate()
814 const int gridWidth = 4; in iterate() local
816 const int cellWidth = viewportWidth / gridWidth; in iterate()
1033 const int gridWidth = 4; iterate() local
1585 const int gridWidth = 4; iterate() local
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/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgProgramExecutor.hpp45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
H A DrsgProgramExecutor.cpp167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument
169 , m_gridWidth (gridWidth) in ProgramExecutor()
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureMipmapTests.cpp275 int gridWidth = 4; in iterate() local
277 int cellWidth = viewport.width / gridWidth; in iterate()
321 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
325 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
327 int cellNdx = gridY*gridWidth + gridX; in iterate()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureMipmapTests.cpp267 int gridWidth = 4; in iterate() local
269 int cellWidth = viewport.width / gridWidth; in iterate()
313 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
317 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
319 int cellNdx = gridY*gridWidth + gridX; in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureMipmapTests.cpp271 int gridWidth = 4; in iterate() local
273 int cellWidth = viewport.width / gridWidth; in iterate()
313 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
317 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
319 const int cellNdx = gridY*gridWidth + gridX; in iterate()
365 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()
369 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()
371 const int cellNdx = gridY*gridWidth + gridX; in iterate()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pBufferDataUploadTests.cpp3872 int gridWidth;
3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6;
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX)
3895 const float cellLeft = (float(cellX ) / (float)scene.gridWidth - 0.5f) * 2.0f;
3896 const float cellRight = (float(cellX+1) / (float)scene.gridWidth - 0.5f) * 2.0f;
3900 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 0] = color;
3901 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f);
3903 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 2] = color;
3904 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 3] = tcu::Vec4(cellLeft, cellBottom, 0.0f, 1.0f);
3906 vertexData[(cellY * scene.gridWidth * scen
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationTests.cpp1760 const int gridWidth = 4;
1762 const int numVertices = (gridWidth+1)*(gridHeight+1);
1763 const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : m_primitiveType == TESSPRIMITIVETYPE_QUADS ? 4 : -1);
1776 for (int j = 0; j < gridWidth+1; j++)
1778 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1));
1780 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1));
1791 for (int j = 0; j < gridWidth; j++)
1795 (deUint16)((i+0)*(gridWidth+1) + j+0),
1796 (deUint16)((i+0)*(gridWidth+1) + j+1),
1797 (deUint16)((i+1)*(gridWidth
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