Lines Matching refs:gridWidth

3872 	int gridWidth;
3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6;
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX)
3895 const float cellLeft = (float(cellX ) / (float)scene.gridWidth - 0.5f) * 2.0f;
3896 const float cellRight = (float(cellX+1) / (float)scene.gridWidth - 0.5f) * 2.0f;
3900 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 0] = color;
3901 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f);
3903 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 2] = color;
3904 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 3] = tcu::Vec4(cellLeft, cellBottom, 0.0f, 1.0f);
3906 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 4] = color;
3907 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 5] = tcu::Vec4(cellRight, cellBottom, 0.0f, 1.0f);
3909 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 6] = color;
3910 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 7] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f);
3912 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 8] = color;
3913 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 9] = tcu::Vec4(cellRight, cellBottom, 0.0f, 1.0f);
3915 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 10] = color;
3916 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 11] = tcu::Vec4(cellRight, cellTop, 0.0f, 1.0f);
3924 for (int ndx = 0; ndx < scene.gridLayers * scene.gridHeight * scene.gridWidth * 6; ++ndx)
4109 m_results.back().scene.gridWidth = gridSizes[gridNdx];
5493 scene.gridWidth = 93;
5572 scene.gridWidth = 40;