/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ComputeShaderTest.cpp | 26 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, width, height); in createMockOutputImage() 44 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 51 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 570 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 575 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 640 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 645 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 730 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in TEST_P() 820 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in TEST_P() 878 glTexStorage2D(GL_TEXTURE_2 in TEST_P() [all...] |
H A D | ParallelShaderCompileTest.cpp | 301 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); 307 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); 313 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1);
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H A D | BuiltinVariableTest.cpp | 226 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); 231 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT32F, 1, 1);
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H A D | BlitFramebufferANGLETest.cpp | 1279 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1468 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1512 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P() 1725 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1788 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1856 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1957 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P() 2371 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P() 2373 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P() 2427 glTexStorage2D(GL_TEXTURE_2 in TEST_P() [all...] |
H A D | PackUnpackTest.cpp | 81 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RG32F, getWindowWidth(), getWindowHeight());
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H A D | TextureTest.cpp | 314 glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage() 342 glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); in testFloatCopySubImage() 440 glTexStorage2D(GL_TEXTURE_2D, levels, internalFormat, width, height); in createImmutableTexture2D() 560 glTexStorage2D(GL_TEXTURE_2D, kMipCount, GL_RGBA8, kMip0Size, kMip0Size); in initTest() 2174 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); in TEST_P() 2734 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D has 2754 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT16, kSize, kSize); in TEST_P() 2800 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D has 2823 glTexStorage2D(GL_TEXTURE_2D, 1, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 2872 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D ha [all...] |
H A D | DXT1CompressedTextureTest.cpp | 179 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 289 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
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H A D | BPTCCompressedTextureTest.cpp | 183 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P() 387 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P()
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H A D | StateChangeTest.cpp | 1549 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); 2919 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P() 2983 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P() 3067 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P() 3099 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P() 4172 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P() 4185 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, kSize, kSize); in TEST_P() 4264 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); 4276 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); 4369 glTexStorage2D(GL_TEXTURE_2 [all...] |
H A D | S3TCTextureSizesTest.cpp | 138 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12); in TEST_P()
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H A D | FenceSyncTests.cpp | 275 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
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H A D | ClearTest.cpp | 1365 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1384 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1409 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1427 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1431 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1499 glTexStorage2D(GL_TEXTURE_2D, 1, format, fboSize, fboSize); in TEST_P() 1576 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 1, 1); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 459 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 8, 8); in TEST_P() 472 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 12, 12); in TEST_P() 1223 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in TEST_P() 1248 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in TEST_P() 1949 glTexStorage2D(GL_TEXTURE_2D, 1, format, width, height); in TEST_P() 2084 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); in TEST_P() 2121 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); in TEST_P()
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H A D | FramebufferTest.cpp | 85 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat() 343 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 704 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 1209 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kTexWidth, kTexHeight); in texImageFollowedByFBORead() 2721 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P() 3078 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P() 3146 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P() 3210 glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P() 3258 glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P() 3310 glTexStorage2D(GL_TEXTURE_2 in TEST_P() [all...] |
H A D | ShaderStorageBufferTest.cpp | 500 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 2644 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P() 2656 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P() 2742 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P() 2754 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1126 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1254 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1410 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1551 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1653 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1666 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1818 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1830 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2057 glTexStorage2D(GL_TEXTURE_2 in Write() [all...] |
H A D | es31cShaderImageSizeTests.cpp | 596 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run() 606 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run() 664 glTexStorage2D(target[i], 2, TexInternalFormat<T>(), 2, 2); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1160 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1288 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1445 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1586 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1689 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1702 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1854 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1866 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2096 glTexStorage2D(GL_TEXTURE_2 in Write() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 2917 // glTexStorage2D in init() 2919 ES3F_ADD_API_CASE(texstorage2d, "Invalid glTexStorage2D() usage", in init() 2926 glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); in init() 2928 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in init() 2933 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2935 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() 2937 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init() 2942 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init() 2944 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init() 2946 glTexStorage2D (GL_TEXTURE_2 in init() [all...] |
H A D | es3fFboStateQueryTests.cpp | 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test() 334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); in test() 542 glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); in test() 749 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testColorAttachment() 771 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testDepthAttachment()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | DispatchComputePerf.cpp | 134 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight); in initTextures()
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/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
H A D | unittests.cpp | 933 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 16, 16); in TEST_F() 1534 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16); in TEST_F() 1544 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16); in TEST_F() 1555 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_F() 1564 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_F() 1566 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_F() 1573 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); in TEST_F()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fIndexedStateQueryTests.cpp | 518 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 582 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 589 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate() 646 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 710 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 774 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 841 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
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H A D | es31fTextureBufferTests.cpp | 362 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 433 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 514 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
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H A D | es31fNegativeTextureApiTests.cpp | 3659 // glTexStorage2D 3670 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); in texstorage2d() 3672 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in texstorage2d() 3677 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d() 3679 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() 3681 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in texstorage2d() 3686 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in texstorage2d() 3688 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in texstorage2d() 3690 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in texstorage2d() 3697 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MA in texstorage2d() [all...] |