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Searched refs:glCheckFramebufferStatus (Results 1 - 25 of 101) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
526 // glCheckFramebufferStatus(GL_FRAMEBUFFER) should be either complete or (unsupported/expected).
529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions()
722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB()
806 if (glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P()
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H A DReadOnlyFeedbackLoopTest.cpp86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
H A DRobustResourceInitTest.cpp553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
780 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
900 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
932 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
984 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1020 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFE in TEST_P()
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H A DMultisampleCompatibilityTest.cpp78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
H A DDepthStencilFormatsTest.cpp301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
635 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P()
649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
753 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
H A DCopyTexImageTest.cpp391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
401 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
430 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
457 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
551 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
561 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
874 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
893 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
H A DTextureMultisampleTest.cpp430 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
474 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
840 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
853 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
867 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
890 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
983 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1042 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
H A DBlitFramebufferANGLETest.cpp105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
149 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
200 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
230 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
244 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFE
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H A DFramebufferTest.cpp22 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported()
307 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
339 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
351 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
352 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
379 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
417 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
436 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
559 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
587 glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P()
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H A DStateChangeTest.cpp147 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
152 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
166 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
171 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
186 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
191 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
203 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
209 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
224 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
229 glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P()
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H A DWebGLCompatibilityTest.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat()
196 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat()
244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend()
1263 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1272 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1287 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1292 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1298 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2024 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2427 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P()
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H A DDiscardFramebufferEXTTest.cpp84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
183 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
H A DFramebufferRenderMipmapTest.cpp90 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
H A DGeometryShaderTest.cpp805 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
814 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
823 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
844 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
860 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
H A DCopyTextureTest.cpp466 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopyTexture()
540 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopySubTexture()
619 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
874 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1001 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1097 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1165 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1229 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
H A DD3DTextureTest.cpp1270 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunClearTest()
1395 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1445 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1467 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1495 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1602 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1745 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVTest()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
H A Des2fNegativeBufferApiTests.cpp182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
239 ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage", in init()
242 glCheckFramebufferStatus(-1); in init()
244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
313 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
324 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
524 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
574 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
621 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFE in clear_bufferfv()
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H A Des31fNegativeVertexArrayApiTests.cpp455 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
485 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
519 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
566 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
635 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
680 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
756 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
813 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
848 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
884 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFE in draw_arrays_instanced_incomplete_primitive()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp321 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
349 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
376 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
416 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
484 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
522 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
587 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
619 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
650 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
695 glCheckFramebufferStatus(GL_FRAMEBUFFE in init()
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H A Des3fNegativeBufferApiTests.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
284 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
420 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
464 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
505 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
657 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
823 glCheckFramebufferStatus(GL_FRAMEBUFFE in init()
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H A Des3fFboMultisampleTests.cpp286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DBlitFramebufferPerf.cpp169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
/third_party/skia/src/gpu/gl/egl/
H A DGrGLMakeEGLInterface.cpp36 M(glCheckFramebufferStatus) in egl_get_gl_proc()

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