/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 526 // glCheckFramebufferStatus(GL_FRAMEBUFFER) should be either complete or (unsupported/expected). 529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions() 722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB() 806 if (glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P() [all...] |
H A D | ReadOnlyFeedbackLoopTest.cpp | 86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 780 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 900 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 932 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 984 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1020 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFE in TEST_P() [all...] |
H A D | MultisampleCompatibilityTest.cpp | 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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H A D | DepthStencilFormatsTest.cpp | 301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 635 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P() 649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 753 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | CopyTexImageTest.cpp | 391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 401 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 430 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 457 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 551 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 561 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 874 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 893 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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H A D | TextureMultisampleTest.cpp | 430 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 474 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 840 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 853 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 867 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 890 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 983 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1042 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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H A D | BlitFramebufferANGLETest.cpp | 105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 149 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 200 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 230 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 244 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFE [all...] |
H A D | FramebufferTest.cpp | 22 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported() 307 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 339 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 351 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 352 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 379 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 417 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 436 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 559 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 587 glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P() [all...] |
H A D | StateChangeTest.cpp | 147 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 152 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 166 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 171 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 186 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 191 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 203 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 209 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 224 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 229 glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P() [all...] |
H A D | WebGLCompatibilityTest.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat() 196 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat() 244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend() 1263 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1272 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1287 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1292 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1298 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2024 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2427 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFE in TEST_P() [all...] |
H A D | DiscardFramebufferEXTTest.cpp | 84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 183 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | FramebufferRenderMipmapTest.cpp | 90 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
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H A D | GeometryShaderTest.cpp | 805 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 814 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 823 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 844 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 860 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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H A D | CopyTextureTest.cpp | 466 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopyTexture() 540 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopySubTexture() 619 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 874 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1001 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1097 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1165 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1229 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | D3DTextureTest.cpp | 1270 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunClearTest() 1395 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1445 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1467 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1495 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1602 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1745 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVTest()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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H A D | es2fNegativeBufferApiTests.cpp | 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 239 ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage", in init() 242 glCheckFramebufferStatus(-1); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 313 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 324 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 524 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv() 574 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv() 621 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFE in clear_bufferfv() [all...] |
H A D | es31fNegativeVertexArrayApiTests.cpp | 455 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 485 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 519 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 566 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements() 635 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program() 680 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive() 756 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex() 813 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced() 848 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program() 884 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFE in draw_arrays_instanced_incomplete_primitive() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 321 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 349 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 376 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 416 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 484 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 522 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 587 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 619 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 650 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 695 glCheckFramebufferStatus(GL_FRAMEBUFFE in init() [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 284 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 420 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 464 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 505 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 657 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 823 glCheckFramebufferStatus(GL_FRAMEBUFFE in init() [all...] |
H A D | es3fFboMultisampleTests.cpp | 286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
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/third_party/skia/src/gpu/gl/egl/ |
H A D | GrGLMakeEGLInterface.cpp | 36 M(glCheckFramebufferStatus) in egl_get_gl_proc()
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