Lines Matching refs:glCheckFramebufferStatus

189 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
313 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
324 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
524 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
574 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
621 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
784 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
969 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1069 ctx.glCheckFramebufferStatus(-1);
1071 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
1372 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1382 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1451 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1452 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1458 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1459 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1465 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1466 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1472 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1473 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1478 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1480 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1513 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER);
1702 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
1751 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
2021 {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" },