/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() 123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render() 124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render() 129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 130 sglr::drawQuad(*getCurrentContext(), flatShaderI in render() [all...] |
H A D | es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 223 deUint32 gradShaderID= getCurrentContext() in render() [all...] |
H A D | es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render() 203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); in render() 204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderI in render() [all...] |
H A D | es3fFboColorbufferTests.cpp | 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render() 235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render() 236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render() 241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render() 242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render() 243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render() 303 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 313 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 369 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 370 deUint32 cubeTexShaderID = getCurrentContext() in render() [all...] |
H A D | es3fFboMultisampleTests.cpp | 89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 90 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 137 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render() 138 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 163 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render() 164 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); in render() 194 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render() 195 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); in render() 218 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render() 219 sglr::drawQuad(*getCurrentContext(), flatShaderI in render() [all...] |
H A D | es3fFramebufferBlitTests.cpp | 78 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 79 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 87 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 88 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 113 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 136 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 373 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render() 374 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render() 407 gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin); in render() 408 sglr::drawQuad(*getCurrentContext(), gradShaderDstI in render() [all...] |
H A D | es3fFboTestCase.cpp | 129 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels() 134 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels() 371 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
|
H A D | es3fTextureSpecificationTests.cpp | 237 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTex() 1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture() 1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture() 1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture() 1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture() 1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture() 2012 sglr::drawQuad(*getCurrentContext(), shaderI in createTexture() [all...] |
/third_party/vk-gl-cts/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 282 Context* getCurrentContext (void) in getCurrentContext() function 289 Context* const ctx = getCurrentContext(); in glGetError() 299 Context* const ctx = getCurrentContext(); in glGetIntegerv() 469 Context* const ctx = getCurrentContext(); in glGetString() 486 Context* const ctx = getCurrentContext(); in glGetStringi() 507 Context* const ctx = getCurrentContext(); in glCreateProgram() 513 Context* const ctx = getCurrentContext(); in glCreateShader() 536 Context* const ctx = getCurrentContext(); in glGenTextures() 547 Context* const ctx = getCurrentContext(); in glGenQueries() 558 Context* const ctx = getCurrentContext(); in glGenBuffers() [all...] |
/third_party/node/deps/npm/node_modules/function-bind/test/ |
H A D | index.js | 6 var getCurrentContext = function () { return this; }; function 35 st.equal(context, getCurrentContext.call()); 49 st.equal(context, getCurrentContext.call()); 62 st.equal(context, getCurrentContext.call(), 'returned context is namespaced context'); 76 st.equal(context, getCurrentContext.call(), 'returned context is namespaced context'); 160 st.notEqual(context, getCurrentContext.call(), 'returned context is not lexical context'); 176 st.notEqual(context, getCurrentContext.call(), 'returned context is not lexical context');
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboColorbufferTests.cpp | 136 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 141 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 187 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 231 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 232 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() 235 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 314 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 332 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render() 334 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()
|
H A D | es31fFboTestCase.cpp | 133 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels() 138 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels() 391 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
|
/third_party/mesa3d/src/glx/ |
H A D | g_glxglvnddispatchfuncs.c | 332 if (!__VND->getCurrentContext()) in dispatch_GetCurrentDisplayEXT() 431 if (!__VND->getCurrentContext()) in dispatch_GetVideoSyncSGI() 547 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalSGI() 569 if (!__VND->getCurrentContext()) in dispatch_WaitVideoSyncSGI() 695 if (!__VND->getCurrentContext()) in dispatch_GetSwapIntervalMESA() 755 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererIntegerMESA() 776 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererStringMESA() 893 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalMESA()
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
H A D | libEGL.cpp | 603 egl::Context *context = egl::getCurrentContext(); in WaitClient() 744 egl::Context *context = egl::getCurrentContext(); in BindTexImage() 798 egl::Context *context = egl::getCurrentContext(); in SwapInterval() 1013 EGLContext context = egl::getCurrentContext(); in GetCurrentContext() 1042 egl::Context *context = egl::getCurrentContext(); in GetCurrentDisplay() 1100 egl::Context *context = egl::getCurrentContext(); in WaitGL() 1120 egl::Context *context = egl::getCurrentContext(); in WaitNative() 1392 egl::Context *context = egl::getCurrentContext(); in CreateSync()
|
H A D | main.h | 51 Context *getCurrentContext();
|
H A D | Surface.cpp | 374 getCurrentContext()->makeCurrent(this); in checkForResize()
|
H A D | main.cpp | 261 NO_SANITIZE_FUNCTION egl::Context *getCurrentContext() in getCurrentContext() function 714 this->clientGetCurrentContext = egl::getCurrentContext; in LibEGLexports()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
H A D | FunctionsWGL.cpp | 60 getCurrentContext(nullptr), in FunctionsWGL() 113 GetWGLProcAddress(glModule, getProcAddress, "wglGetCurrentContext", &getCurrentContext); in initialize()
|
H A D | FunctionsWGL.h | 36 PFNWGLGETCURRENTCONTEXTPROC getCurrentContext; member in rx::FunctionsWGL
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() 576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D() 577 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTex2D() 601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() 603 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube() 604 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTexCube() 1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1332 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture() 1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1382 sglr::drawQuad(*getCurrentContext(), shaderI in createTexture() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/ |
H A D | FunctionsGLX.h | 46 glx::Context getCurrentContext() const;
|
H A D | FunctionsGLX.cpp | 327 glx::Context FunctionsGLX::getCurrentContext() const in getCurrentContext() function in rx::FunctionsGLX
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ |
H A D | FunctionsEGL.h | 70 EGLContext getCurrentContext() const;
|
H A D | FunctionsEGL.cpp | 430 EGLContext FunctionsEGL::getCurrentContext() const in getCurrentContext() function in rx::FunctionsEGL
|
/third_party/protobuf/ruby/src/main/java/com/google/protobuf/jruby/ |
H A D | RubyDescriptorPool.java | 58 descriptorPool = (RubyDescriptorPool) cDescriptorPool.newInstance(runtime.getCurrentContext(), Block.NULL_BLOCK); in createRubyDescriptorPool()
|