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Searched refs:getCurrentContext (Results 1 - 25 of 35) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render()
124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render()
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
130 sglr::drawQuad(*getCurrentContext(), flatShaderI in render()
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H A Des3fFboInvalidateTests.cpp149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
223 deUint32 gradShaderID= getCurrentContext() in render()
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H A Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); in render()
204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderI in render()
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H A Des3fFboColorbufferTests.cpp234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render()
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render()
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render()
241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render()
242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render()
243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render()
303 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
313 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
369 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
370 deUint32 cubeTexShaderID = getCurrentContext() in render()
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H A Des3fFboMultisampleTests.cpp89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
90 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
137 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render()
138 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
163 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render()
164 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); in render()
194 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render()
195 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); in render()
218 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); in render()
219 sglr::drawQuad(*getCurrentContext(), flatShaderI in render()
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H A Des3fFramebufferBlitTests.cpp78 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
79 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
87 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
88 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
113 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
136 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
373 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render()
374 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render()
407 gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin); in render()
408 sglr::drawQuad(*getCurrentContext(), gradShaderDstI in render()
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H A Des3fFboTestCase.cpp129 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels()
134 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels()
371 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
H A Des3fTextureSpecificationTests.cpp237 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTex()
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture()
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture()
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
2012 sglr::drawQuad(*getCurrentContext(), shaderI in createTexture()
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/third_party/vk-gl-cts/framework/platform/null/
H A DtcuNullRenderContext.cpp282 Context* getCurrentContext (void) in getCurrentContext() function
289 Context* const ctx = getCurrentContext(); in glGetError()
299 Context* const ctx = getCurrentContext(); in glGetIntegerv()
469 Context* const ctx = getCurrentContext(); in glGetString()
486 Context* const ctx = getCurrentContext(); in glGetStringi()
507 Context* const ctx = getCurrentContext(); in glCreateProgram()
513 Context* const ctx = getCurrentContext(); in glCreateShader()
536 Context* const ctx = getCurrentContext(); in glGenTextures()
547 Context* const ctx = getCurrentContext(); in glGenQueries()
558 Context* const ctx = getCurrentContext(); in glGenBuffers()
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/third_party/node/deps/npm/node_modules/function-bind/test/
H A Dindex.js6 var getCurrentContext = function () { return this; }; function
35 st.equal(context, getCurrentContext.call());
49 st.equal(context, getCurrentContext.call());
62 st.equal(context, getCurrentContext.call(), 'returned context is namespaced context');
76 st.equal(context, getCurrentContext.call(), 'returned context is namespaced context');
160 st.notEqual(context, getCurrentContext.call(), 'returned context is not lexical context');
176 st.notEqual(context, getCurrentContext.call(), 'returned context is not lexical context');
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp136 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
141 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
187 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
231 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
232 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
235 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
314 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
332 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()
334 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()
H A Des31fFboTestCase.cpp133 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels()
138 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels()
391 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
/third_party/mesa3d/src/glx/
H A Dg_glxglvnddispatchfuncs.c332 if (!__VND->getCurrentContext()) in dispatch_GetCurrentDisplayEXT()
431 if (!__VND->getCurrentContext()) in dispatch_GetVideoSyncSGI()
547 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalSGI()
569 if (!__VND->getCurrentContext()) in dispatch_WaitVideoSyncSGI()
695 if (!__VND->getCurrentContext()) in dispatch_GetSwapIntervalMESA()
755 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererIntegerMESA()
776 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererStringMESA()
893 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalMESA()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A DlibEGL.cpp603 egl::Context *context = egl::getCurrentContext(); in WaitClient()
744 egl::Context *context = egl::getCurrentContext(); in BindTexImage()
798 egl::Context *context = egl::getCurrentContext(); in SwapInterval()
1013 EGLContext context = egl::getCurrentContext(); in GetCurrentContext()
1042 egl::Context *context = egl::getCurrentContext(); in GetCurrentDisplay()
1100 egl::Context *context = egl::getCurrentContext(); in WaitGL()
1120 egl::Context *context = egl::getCurrentContext(); in WaitNative()
1392 egl::Context *context = egl::getCurrentContext(); in CreateSync()
H A Dmain.h51 Context *getCurrentContext();
H A DSurface.cpp374 getCurrentContext()->makeCurrent(this); in checkForResize()
H A Dmain.cpp261 NO_SANITIZE_FUNCTION egl::Context *getCurrentContext() in getCurrentContext() function
714 this->clientGetCurrentContext = egl::getCurrentContext; in LibEGLexports()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H A DFunctionsWGL.cpp60 getCurrentContext(nullptr), in FunctionsWGL()
113 GetWGLProcAddress(glModule, getProcAddress, "wglGetCurrentContext", &getCurrentContext); in initialize()
H A DFunctionsWGL.h36 PFNWGLGETCURRENTCONTEXTPROC getCurrentContext; member in rx::FunctionsWGL
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D()
576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D()
577 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTex2D()
601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube()
603 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube()
604 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); in renderTexCube()
1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1332 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); in createTexture()
1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1382 sglr::drawQuad(*getCurrentContext(), shaderI in createTexture()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
H A DFunctionsGLX.h46 glx::Context getCurrentContext() const;
H A DFunctionsGLX.cpp327 glx::Context FunctionsGLX::getCurrentContext() const in getCurrentContext() function in rx::FunctionsGLX
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
H A DFunctionsEGL.h70 EGLContext getCurrentContext() const;
H A DFunctionsEGL.cpp430 EGLContext FunctionsEGL::getCurrentContext() const in getCurrentContext() function in rx::FunctionsEGL
/third_party/protobuf/ruby/src/main/java/com/google/protobuf/jruby/
H A DRubyDescriptorPool.java58 descriptorPool = (RubyDescriptorPool) cDescriptorPool.newInstance(runtime.getCurrentContext(), Block.NULL_BLOCK); in createRubyDescriptorPool()

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