Lines Matching refs:getCurrentContext
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader);
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
325 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
342 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
379 flatShader.setColor (*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
404 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
413 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
508 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias);
509 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
519 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias);
520 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
542 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias);
543 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
628 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax);
629 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
644 texShader.setUniforms(*getCurrentContext(), texShaderID);
647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
655 texShader.setUniforms(*getCurrentContext(), texShaderID);
658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
719 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
755 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
756 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 1.0f));
773 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
774 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f));
796 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
797 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f));
845 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
879 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias);
880 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
898 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias);
899 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
949 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
993 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax);
994 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1016 texShader.setUniforms(*getCurrentContext(), texShaderID);
1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1027 texShader.setUniforms(*getCurrentContext(), texShaderID);
1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1106 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
1142 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
1143 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 1.0f));
1158 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
1159 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f));
1181 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
1182 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f));
1225 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
1252 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias);
1253 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
1285 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias);
1286 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1308 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias);
1309 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));