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Searched refs:gbshader (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_vs.c165 struct svga_winsys_gb_shader *gbshader = NULL; in svga_reemit_vs_bindings() local
172 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()
177 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader, in svga_reemit_vs_bindings()
183 gbshader, shaderId); in svga_reemit_vs_bindings()
185 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader); in svga_reemit_vs_bindings()
H A Dsvga_cmd.h254 struct svga_winsys_gb_shader *gbshader);
259 struct svga_winsys_gb_shader *gbshader);
359 struct svga_winsys_gb_shader *gbshader,
610 struct svga_winsys_gb_shader *gbshader,
H A Dsvga_cmd.c1633 struct svga_winsys_gb_shader *gbshader) in SVGA3D_BindGBShader()
1645 &cmd->offsetInBytes, gbshader, 0); in SVGA3D_BindGBShader()
1656 struct svga_winsys_gb_shader *gbshader) in SVGA3D_SetGBShader()
1671 if (gbshader) in SVGA3D_SetGBShader()
1672 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader()
1632 SVGA3D_BindGBShader(struct svga_winsys_context *swc, struct svga_winsys_gb_shader *gbshader) SVGA3D_BindGBShader() argument
1654 SVGA3D_SetGBShader(struct svga_winsys_context *swc, SVGA3dShaderType type, struct svga_winsys_gb_shader *gbshader) SVGA3D_SetGBShader() argument
H A Dsvga_shader.c758 struct svga_winsys_gb_shader *gbshader = in svga_set_shader() local
762 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id); in svga_set_shader()
764 ret = SVGA3D_SetGBShader(svga->swc, type, gbshader); in svga_set_shader()
H A Dsvga_cmd_vgpu10.c236 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_SetShader()
246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader()
1069 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_DefineAndBindShader()
1102 &bcmd->offsetInBytes, gbshader, 0); in SVGA3D_vgpu10_DefineAndBindShader()
234 SVGA3D_vgpu10_SetShader(struct svga_winsys_context *swc, SVGA3dShaderType type, struct svga_winsys_gb_shader *gbshader, SVGA3dShaderId shaderId) SVGA3D_vgpu10_SetShader() argument
1068 SVGA3D_vgpu10_DefineAndBindShader(struct svga_winsys_context *swc, struct svga_winsys_gb_shader *gbshader, SVGA3dShaderId shaderId, SVGA3dShaderType type, uint32 sizeInBytes) SVGA3D_vgpu10_DefineAndBindShader() argument

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