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Searched refs:fullscreenQuad (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp152 static const tcu::Vec4 fullscreenQuad[] =
162 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
765 static const tcu::Vec4 fullscreenQuad[] =
783 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
H A Des31fShaderTextureSizeTests.cpp156 static const tcu::Vec4 fullscreenQuad[] =
198 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
H A Des31fTextureMultisampleTests.cpp478 static const tcu::Vec4 fullscreenQuad[] = in drawSample() local
493 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); in drawSample()
1003 static const tcu::Vec4 fullscreenQuad[] =
1018 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
1435 static const tcu::Vec4 fullscreenQuad[] =
1453 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
1518 static const tcu::Vec4 fullscreenQuad[]
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H A Des31fGeometryShaderTests.cpp3434 static const tcu::Vec4 fullscreenQuad[4] = in sampleTextureLayer() local
3455 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in sampleTextureLayer()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDefaultVertexAttributeTests.cpp258 const tcu::Vec4 fullscreenQuad[] = in init() local
270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDefaultVertexAttributeTests.cpp334 const tcu::Vec4 fullscreenQuad[] = in init() local
346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
/third_party/vk-gl-cts/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp220 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp223 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()

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