Searched refs:fullscreenQuad (Results 1 - 8 of 8) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fMultisampleShaderRenderCase.cpp | 152 static const tcu::Vec4 fullscreenQuad[] = 162 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 765 static const tcu::Vec4 fullscreenQuad[] = 783 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fShaderTextureSizeTests.cpp | 156 static const tcu::Vec4 fullscreenQuad[] = 198 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fTextureMultisampleTests.cpp | 478 static const tcu::Vec4 fullscreenQuad[] = in drawSample() local 493 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); in drawSample() 1003 static const tcu::Vec4 fullscreenQuad[] = 1018 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); 1435 static const tcu::Vec4 fullscreenQuad[] = 1453 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW); 1518 static const tcu::Vec4 fullscreenQuad[] [all...] |
H A D | es31fGeometryShaderTests.cpp | 3434 static const tcu::Vec4 fullscreenQuad[4] = in sampleTextureLayer() local 3455 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in sampleTextureLayer()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDefaultVertexAttributeTests.cpp | 258 const tcu::Vec4 fullscreenQuad[] = in init() local 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fDefaultVertexAttributeTests.cpp | 334 const tcu::Vec4 fullscreenQuad[] = in init() local 346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
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/third_party/vk-gl-cts/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 220 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
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/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 223 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
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