/third_party/skia/third_party/externals/swiftshader/third_party/subzero/bloat/ |
H A D | webtreemap.js | 24 var focused = null; variable 27 focused = tree; 69 if (focused && tree == focused && focused.parent) { 70 focus(focused.parent);
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_glfw.cpp | 20 // 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback(). 165 void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused) in ImGui_ImplGlfw_WindowFocusCallback() argument 169 bd->PrevUserCallbackWindowFocus(window, focused); in ImGui_ImplGlfw_WindowFocusCallback() 172 io.AddFocusEvent(focused != 0); in ImGui_ImplGlfw_WindowFocusCallback() 351 const bool focused = true; in ImGui_ImplGlfw_UpdateMousePosAndButtons() local 353 const bool focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0; in ImGui_ImplGlfw_UpdateMousePosAndButtons() local 355 GLFWwindow* mouse_window = (bd->MouseWindow == bd->Window || focused) ? bd->Window : NULL; in ImGui_ImplGlfw_UpdateMousePosAndButtons() 358 if (io.WantSetMousePos && focused) in ImGui_ImplGlfw_UpdateMousePosAndButtons()
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/third_party/glfw/tests/ |
H A D | iconify.c | 134 static void window_focus_callback(GLFWwindow* window, int focused) in window_focus_callback() argument 138 focused ? "focused" : "defocused"); in window_focus_callback() 275 glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); in main()
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H A D | events.c | 344 static void window_focus_callback(GLFWwindow* window, int focused) in window_focus_callback() argument 349 focused ? "focused" : "defocused"); in window_focus_callback()
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/third_party/glfw/src/ |
H A D | window.c | 43 void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) in _glfwInputWindowFocus() argument 46 assert(focused == GLFW_TRUE || focused == GLFW_FALSE); in _glfwInputWindowFocus() 49 window->callbacks.focus((GLFWwindow*) window, focused); in _glfwInputWindowFocus() 51 if (!focused) in _glfwInputWindowFocus() 267 // The default is a focused, visible, resizable window with decorations in glfwDefaultWindowHints() 272 _glfw.hints.window.focused = GLFW_TRUE; in glfwDefaultWindowHints() 356 _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE; in glfwWindowHint()
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H A D | internal.h | 409 GLFWbool focused; member 921 void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
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H A D | null_window.c | 161 if (wndconfig->focused) in _glfwCreateWindowNull()
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H A D | x11_window.c | 525 // Apply disabled cursor mode to a focused window 2038 if (wndconfig->focused) in _glfwCreateWindowX11() 2528 Window focused; in _glfwWindowFocusedX11() local 2531 XGetInputFocus(_glfw.x11.display, &focused, &state); in _glfwWindowFocusedX11() 2532 return window->x11.handle == focused; in _glfwWindowFocusedX11()
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H A D | win32_window.c | 290 // Apply disabled cursor mode to a focused window 1549 if (wndconfig->focused) in _glfwCreateWindowWin32()
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/third_party/skia/third_party/externals/angle2/util/android/third_party/ |
H A D | android_native_app_glue.c | 397 static void onWindowFocusChanged(ANativeActivity* activity, int focused) { in onWindowFocusChanged() argument 398 LOGV("WindowFocusChanged: %p -- %d\n", activity, focused); in onWindowFocusChanged() 400 focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); in onWindowFocusChanged()
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/third_party/glfw/include/GLFW/ |
H A D | glfw3.h | 1683 * void function_name(GLFWwindow* window, int focused) 1687 * @param[in] focused `GLFW_TRUE` if the window was given input focus, or 1697 typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); 3885 * By default, windowed mode windows are focused when shown 3938 * By default, both windowed and full screen mode windows are focused when 3942 * Also by default, windowed mode windows are focused when shown 4361 * void function_name(GLFWwindow* window, int focused)
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.h | 354 IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. 369 IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() 374 IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). 379 IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. 831 IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. 839 IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? 849 IMGUI_API bool IsAnyItemFocused(); // is any item focused? 1268 ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused 1270 ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! 1898 IMGUI_API void AddFocusEvent(bool focused); // Notifie [all...] |
H A D | imgui.cpp | 348 - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. 1201 void ImGuiIO::AddFocusEvent(bool focused) in AddFocusEvent() argument 1205 AppFocusLost = !focused; in AddFocusEvent() 3313 // Process TAB/Shift-TAB to tab *OUT* of the currently focused item. in ItemInputable() 3331 // If another item is about to be focused, we clear our own active id in ItemInputable() 4140 // Closing the focused window restore focus to the first active root window in descending z-order in NewFrame() 6801 // Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. 6802 // If you want a window to never be focused, you may use the e.g. NoInputs flag. 9136 // This way we could find the last focused window among our children. It would be much less confusing this way? 9146 // Restore the last focused chil [all...] |
/third_party/rust/crates/bindgen/bindgen-tests/tests/ |
H A D | stylo.hpp | [all...] |