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Searched refs:floatCoverage (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/ops/
H A DAAHairLinePathRenderer.cpp699 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line() local
705 (*vert)[0].fCoverage = floatCoverage; in add_line()
707 (*vert)[1].fCoverage = floatCoverage; in add_line()
716 (*vert)[0].fCoverage = floatCoverage * length; in add_line()
718 (*vert)[1].fCoverage = floatCoverage * length; in add_line()

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