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Searched refs:fUniforms (Results 1 - 25 of 35) sorted by relevance

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/third_party/skia/src/gpu/mtl/
H A DGrMtlUniformHandler.h38 return fUniforms.item(u.toIndex()).fVariable;
46 return fUniforms.count();
50 return fUniforms.item(idx);
53 return fUniforms.item(idx);
59 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler()
93 return fUniforms.item(u.toIndex()); in getUniformInfo()
96 UniformInfoArray fUniforms; member in GrMtlUniformHandler
/third_party/skia/src/gpu/gl/
H A DGrGLProgramDataManager.cpp19 fUniforms.push_back_n(uniforms.count()); in GrGLProgramDataManager()
22 Uniform& uniform = fUniforms[i++]; in GrGLProgramDataManager()
46 const Uniform& uni = fUniforms[u.toIndex()]; in set1i()
57 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
67 const Uniform& uni = fUniforms[u.toIndex()]; in set1f()
78 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
92 const Uniform& uni = fUniforms[u.toIndex()]; in set2i()
103 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
113 const Uniform& uni = fUniforms[u.toIndex()]; in set2f()
124 const Uniform& uni = fUniforms[ in set2fv()
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H A DGrGLUniformHandler.h23 return fUniforms.item(u.toIndex()).fVariable;
31 return fUniforms.count();
35 return fUniforms.item(idx);
38 return fUniforms.item(idx);
44 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler()
79 UniformInfoArray fUniforms; member in GrGLUniformHandler
H A DGrGLUniformHandler.cpp62 fUniforms.push_back(tempInfo); in internalAddUniformArray()
65 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray()
67 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
98 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls()
115 for (GLUniformInfo& uniform : fUniforms.items()) { in bindUniformLocations()
130 for (GLUniformInfo& uniform : fUniforms.items()) { in getUniformLocations()
/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.h68 return fUniforms.item(u.toIndex()).fVariable;
81 return fUniforms.count();
85 return fUniforms.item(idx);
88 return fUniforms.item(idx);
99 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler()
151 return fUniforms.item(u.toIndex()); in getUniformInfo()
156 UniformInfoArray fUniforms; member in GrVkUniformHandler
H A DGrVkPipelineStateDataManager.cpp28 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager()
70 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
88 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
106 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv()
143 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrix2fv()
H A DGrVkUniformHandler.cpp239 fUniforms.push_back(tempInfo); in internalAddUniformArray()
242 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray()
245 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
332 for (const VkUniformInfo& localUniform : fUniforms.items()) { in appendUniformDecls()
348 for (const VkUniformInfo& localUniform : fUniforms.items()) { in appendUniformDecls()
/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.h39 return fUniforms.count();
43 return fUniforms.item(idx);
46 return fUniforms.item(idx);
65 UniformInfoArray fUniforms; member in GrSPIRVUniformHandler
H A DGrSPIRVUniformHandler.cpp14 , fUniforms(kUniformsPerBlock) in GrSPIRVUniformHandler()
21 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable()
25 return fUniforms.item(u.toIndex()).fVariable.getName().c_str(); in getUniformCStr()
219 fUniforms.push_back(tempInfo); in internalAddUniformArray()
222 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray()
224 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
295 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls()
H A DGrUniformDataManager.cpp23 fUniforms.push_back_n(uniformCount); in GrUniformDataManager()
81 const Uniform& uni = fUniforms[u.toIndex()]; in set()
90 const Uniform& uni = fUniforms[u.toIndex()]; in setv()
233 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrices()
/third_party/skia/src/core/
H A DSkVMBlitter.cpp538 , fUniforms(skvm::UPtr{0}, kBlitterUniformsCount)
540 , fKey(CacheKey(fParams, &fUniforms, &fAlloc, ok)) {}
599 // We don't really _need_ to rebuild fUniforms here. in buildProgram()
601 // and more natural to rebuild fUniforms than to emit them into a temporary buffer. in buildProgram()
602 // fUniforms should reuse the exact same memory, so this is very cheap. in buildProgram()
603 SkDEBUGCODE(size_t prev = fUniforms.buf.size();) in buildProgram()
604 fUniforms.buf.resize(kBlitterUniformsCount); in buildProgram()
606 BuildProgram(&builder, fParams.withCoverage(coverage), &fUniforms, &fAlloc); in buildProgram()
607 SkASSERTF(fUniforms.buf.size() == prev, in buildProgram()
608 "%zu, prev was %zu", fUniforms in buildProgram()
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H A DSkRuntimeEffect.cpp518 , fUniforms(std::move(uniforms)) in SkRuntimeEffect()
550 return fUniforms.empty() ? 0 in uniformSize()
551 : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); in uniformSize()
557 auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name, len](const Uniform& u) { in findUniform()
560 return iter == fUniforms.end() ? nullptr : &(*iter); in findUniform()
839 , fUniforms(std::move(uniforms)) in SkRuntimeColorFilter()
847 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace());
869 get_xformed_uniforms(fEffect.get(), fUniforms, colorInf
947 sk_sp<SkData> fUniforms; global() member in SkRuntimeColorFilter
1096 sk_sp<SkData> fUniforms; global() member in SkRTShader
1209 sk_sp<SkData> fUniforms; global() member in SkRuntimeBlender
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/third_party/skia/include/effects/
H A DSkRuntimeEffect.h221 SkSpan<const Uniform> uniforms() const { return SkMakeSpan(fUniforms); } in uniforms()
288 std::vector<Uniform> fUniforms; member in SkSL::SkRuntimeEffect
390 , fUniforms(SkData::MakeUninitialized(fEffect->uniformSize())) in SkRuntimeEffectBuilder()
399 sk_sp<SkData> uniforms() { return fUniforms; } in uniforms()
405 if (!fUniforms->unique()) { in writableUniformData()
406 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData()
408 return fUniforms->writable_data(); in writableUniformData()
412 sk_sp<SkData> fUniforms; member in SkSL::SkRuntimeEffectBuilder
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/third_party/skia/modules/particles/src/
H A DSkParticleEffect.cpp238 if (newCount > fUniforms.count()) { in updateStorage()
239 fUniforms.push_back_n(newCount - fUniforms.count(), 0.0f); in updateStorage()
241 fUniforms.resize(newCount); in updateStorage()
252 auto it = std::find_if(info->fUniforms.begin(), info->fUniforms.end(), in setUniform()
254 if (it == info->fUniforms.end()) { in setUniform()
317 args[1] = fUniforms.data(); in runEffectScript()
322 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runEffectScript()
341 args[1] = fUniforms in runParticleScript()
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H A DSkParticleBinding.cpp71 skvm::Uniform ptr = fUniforms->pushPtr(fPath.data());
192 matrixProvider, /*localM=*/nullptr, colorInfo, fUniforms,
/third_party/skia/experimental/graphite/src/
H A DContextUtils.h59 const Uniform* uniforms() const { return fUniforms; } in uniforms()
75 , fUniforms(uniforms) in UniformData()
83 const Uniform* fUniforms; member in skgpu::UniformData
/third_party/skia/src/effects/imagefilters/
H A DSkRuntimeImageFilter.cpp31 , fUniforms(std::move(uniforms)) {} in SkRuntimeImageFilter()
45 sk_sp<SkData> fUniforms; member in __anon18773::final
92 buffer.writeDataAsByteArray(fUniforms.get()); in flatten()
122 auto shader = fEffect->makeShader(fUniforms, &inputShader, 1, nullptr, false); in onFilterImage()
/third_party/skia/modules/skottie/src/effects/
H A DSkSLEffect.cpp95 fUniforms.push_back(std::move(uniformTuple)); in SkSLEffectAdapter()
96 this->bind(abuilder, (*jprop)["v"], std::get<1>(fUniforms.back()).get()); in SkSLEffectAdapter()
111 for (const auto& uniform : fUniforms) { in buildEffectShader()
126 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms; member in skottie::internal::__anon18564::final
/third_party/skia/gm/
H A Dparticles.cpp37 , fUniforms(std::move(uniforms)) {}
55 for (const auto& val : fUniforms) {
87 std::vector<UniformValue> fUniforms; member in ParticlesGM
/third_party/skia/modules/particles/include/
H A DSkParticleBinding.h42 , fUniforms(uniforms) in SkParticleExternalFunction()
47 skvm::Uniforms* fUniforms; member in SkParticleExternalFunction
H A DSkParticleEffect.h176 float* uniformData() { return fUniforms.data(); } in uniformData()
233 SkTArray<float, true> fUniforms; member in SkParticleEffect
/third_party/skia/modules/canvaskit/
H A Dparticles_bindings.cpp106 return info->fUniforms.size(); in EMSCRIPTEN_BINDINGS()
120 return emscripten::val(info->fUniforms[i].fName.c_str()); in EMSCRIPTEN_BINDINGS()
128 su = fromUniform(info->fUniforms[i]); in EMSCRIPTEN_BINDINGS()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager()
/third_party/skia/src/sksl/codegen/
H A DSkSLVMCodeGenerator.h98 std::vector<Uniform> fUniforms; member

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