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Searched refs:fUniformHandler (Results 1 - 25 of 52) sorted by relevance

123

/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp56 , fUniformHandler(this) {} in GrVkPipelineStateBuilder()
179 fUniformHandler, &samplerDSHandle); in finalize()
187 bool usePushConstants = fUniformHandler.usePushConstants(); in finalize()
194 settings.fRTFlipOffset = fUniformHandler.getRTFlipOffset(); in finalize()
299 SkASSERT(!SkToBool(fUniformHandler.currentOffset() & 0x3)); in finalize()
300 pushConstantRange.size = fUniformHandler.currentOffset(); in finalize()
348 fUniformHandler.fUniforms, in finalize()
349 fUniformHandler.currentOffset(), in finalize()
350 fUniformHandler.usePushConstants(), in finalize()
351 fUniformHandler in finalize()
[all...]
H A DGrVkPipelineStateBuilder.h75 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
76 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
81 GrVkUniformHandler fUniformHandler; member in GrVkPipelineStateBuilder
/third_party/skia/src/gpu/tessellate/shaders/
H A DGrStrokeTessellationShader_InstancedImpl.cpp37 fTessControlArgsUniform = args.fUniformHandler->addUniform( in onEmitCode()
47 fTessControlArgsUniform = args.fUniformHandler->addUniform( in onEmitCode()
72 fEdgeCountUniform = args.fUniformHandler->addUniform( in onEmitCode()
80 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
H A DGrPathTessellationShader.cpp124 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
127 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
140 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
67 GrSPIRVUniformHandler fUniformHandler; member in GrD3DPipelineStateBuilder
H A DGrD3DPipelineStateBuilder.cpp57 , fUniformHandler(this) in GrD3DPipelineStateBuilder()
569 settings.fRTFlipOffset = fUniformHandler.getRTFlipOffset(); in finalize()
643 fGpu->resourceProvider().findOrCreateRootSignature(fUniformHandler.fTextures.count()); in finalize()
659 fUniformHandler.fUniforms, in finalize()
660 fUniformHandler.fCurrentUBOOffset, in finalize()
661 fUniformHandler.fSamplers.count(), in finalize()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.h66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
82 GrSPIRVUniformHandler fUniformHandler; member in GrDawnProgramBuilder
H A DGrDawnProgramBuilder.cpp274 GrSPIRVUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms; in Build()
275 uint32_t uniformBufferSize = builder.fUniformHandler.fCurrentUBOOffset; in Build()
295 int textureCount = builder.fUniformHandler.fSamplers.count(); in Build()
422 , fUniformHandler(this) { in GrDawnProgramBuilder()
439 fUniformHandler.getRTFlipOffset(), in createShaderModule()
/third_party/skia/src/gpu/mtl/
H A DGrMtlPipelineStateBuilder.h70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
75 GrMtlUniformHandler fUniformHandler; member in GrMtlPipelineStateBuilder
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
91 GrGLUniformHandler fUniformHandler; member in GrGLProgramBuilder
H A DGrGLProgramBuilder.cpp85 , fUniformHandler(this) in GrGLProgramBuilder()
425 fUniformHandler, in finalize()
437 fUniformHandler, in finalize()
486 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations()
531 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force); in resolveProgramResourceLocations()
538 fUniformHandler.fUniforms, in createProgram()
539 fUniformHandler.fSamplers, in createProgram()
/third_party/skia/src/gpu/
H A DGrXferProcessor.h301 , fUniformHandler(uniformHandler) in EmitArgs()
312 GrGLSLUniformHandler* fUniformHandler; member
H A DGrGeometryProcessor.h304 , fUniformHandler(uniformHandler) in EmitArgs()
313 GrGLSLUniformHandler* fUniformHandler; member
H A DGrFragmentProcessor.h519 , fUniformHandler(uniformHandler) in EmitArgs()
526 GrGLSLUniformHandler* fUniformHandler; member
H A DGrColorSpaceXform.cpp103 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onMakeProgramImpl()
/third_party/skia/tests/
H A DSkSLCross.cpp63 fAUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag,
65 fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag,
/third_party/skia/src/gpu/effects/
H A DGrYUVtoRGBEffect.cpp290 fColorSpaceMatrixVar = args.fUniformHandler->addUniform(&yuvEffect, in onMakeProgramImpl()
292 fColorSpaceTranslateVar = args.fUniformHandler->addUniform(&yuvEffect, in onMakeProgramImpl()
296 args.fUniformHandler->getUniformCStr(fColorSpaceMatrixVar), in onMakeProgramImpl()
297 args.fUniformHandler->getUniformCStr(fColorSpaceTranslateVar)); in onMakeProgramImpl()
H A DGrMatrixEffect.cpp34 fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, in onMakeProgramImpl()
H A DGrTextureEffect.cpp346 fBorderUni = args.fUniformHandler->addUniform( in emitCode()
384 fSubsetUni = args.fUniformHandler->addUniform( in emitCode()
390 fClampUni = args.fUniformHandler->addUniform( in emitCode()
406 fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, in emitCode()
H A DGrModulateAtlasCoverageEffect.cpp41 auto uniHandler = args.fUniformHandler; in onMakeProgramImpl()
H A DGrMatrixConvolutionEffect.cpp162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock()
206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
H A DGrBezierEffect.cpp55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
252 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
H A DGrDistanceFieldGeoProc.cpp58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
354 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
628 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
/third_party/skia/gm/
H A Dtessellation.cpp79 fViewMatrixUniform = args.fUniformHandler->addUniform(
197 fViewMatrixUniform = args.fUniformHandler->addUniform(
/third_party/skia/src/gpu/ops/
H A DAtlasInstancedHelper.cpp49 *atlasAdjustUniformHandle = args.fUniformHandler->addUniform( in injectShaderCode()

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