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Searched refs:fTexSubset (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/ops/
H A DQuadPerEdgeAA.cpp637 fTexSubset.isInitialized(), fSampler.isInitialized(), fNeedsPerspective, fSaturate == Saturate::kYes,
648 b->addBool(fTexSubset.isInitialized(), "subset");
760 if (gp.fTexSubset.isInitialized()) {
762 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset.asShaderVar(),
913 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
926 Attribute fTexSubset; // Texture-space bounding box on local coords member

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