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Searched
refs:fTexSubset
(Results
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/third_party/skia/src/gpu/ops/
H
A
D
QuadPerEdgeAA.cpp
637
fTexSubset
.isInitialized(), fSampler.isInitialized(), fNeedsPerspective, fSaturate == Saturate::kYes,
648
b->addBool(
fTexSubset
.isInitialized(), "subset");
760
if (gp.
fTexSubset
.isInitialized()) {
762
args.fVaryingHandler->addPassThroughAttribute(gp.
fTexSubset
.asShaderVar(),
913
fTexSubset
= {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
in initializeAttrs()
926
Attribute
fTexSubset
; // Texture-space bounding box on local coords
member
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