Searched refs:fOrientation (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/modules/skottie/src/ |
H A D | Transform.cpp | 33 this->bindAutoOrientable(abuilder, jposition, &fPosition, auto_orient ? &fOrientation in TransformAdapter2D() 60 * SkMatrix::RotateDeg(fRotation + fOrientation) in totalMatrix() 155 this->bind(abuilder, jtransform["or"], fOrientation); in TransformAdapter3D() 174 return static_cast<SkV3>(fOrientation) + SkV3{ fRx, fRy, fRz }; in rotation()
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H A D | Transform.h | 71 fOrientation = 0; // additional rotation component controlled by auto-orient member in skottie::internal::final 93 fOrientation, member in skottie::internal::TransformAdapter3D
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/third_party/skia/include/utils/ |
H A D | SkCamera.h | 65 mutable SkMatrix fOrientation; member in SkCamera3D
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/third_party/skia/src/utils/ |
H A D | SkCamera.cpp | 84 SkMatrix* orien = &fOrientation; in doUpdate() 119 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; in patchToMatrix() 125 // This multiplies fOrientation by the matrix [quilt.fU quilt.fV diff] -- U, V, and diff are in patchToMatrix() 128 // space to world space) into view space (since fOrientation transforms from world space to in patchToMatrix()
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/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_ifd.h | 94 uint32 fOrientation; member in dng_ifd
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H A D | dng_ifd.cpp | 73 , fOrientation (0) in dng_ifd() 580 fOrientation = stream.TagValue_uint32 (tagType); in ParseTag() 588 LookupOrientation (fOrientation)); in ParseTag() 3373 if (fOrientation > 9) in IsValidDNG() 3389 if (fOrientation != 0 && parentCode != 0) in IsValidDNG() 3397 if (fOrientation == 0 && parentCode == 0) in IsValidDNG()
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H A D | dng_negative.cpp | 2932 uint32 orientation = info.fIFD [0]->fOrientation;
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