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Help
Searched
refs:fNorms
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/src/gpu/geometry/
H
A
D
GrAAConvexTessellator.cpp
148
fNorms
.rewind();
in rewind()
169
fNorms
.append(fPts.count());
in computeNormals()
170
fNorms
[0] = fPts[1] - fPts[0];
in computeNormals()
171
fNorms
.top() = fPts[0] - fPts.top();
in computeNormals()
172
SkScalar cross = SkPoint::CrossProduct(
fNorms
[0],
fNorms
.top());
in computeNormals()
174
fNorms
[0] = normalToVector(
fNorms
[0]);
in computeNormals()
175
for (int cur = 1; cur <
fNorms
.count() - 1; ++cur) {
in computeNormals()
176
fNorms
[cu
in computeNormals()
[all...]
H
A
D
GrAAConvexTessellator.h
31
// The outward facing normals of the original polygon are stored (in '
fNorms
') to service
261
SkTDArray<SkVector>
fNorms
;
member in GrAAConvexTessellator
/third_party/skia/src/gpu/ops/
H
A
D
AAConvexPathRenderer.cpp
48
SkVector
fNorms
[2];
member
63
return
fNorms
[fType];
in endNorm()
148
segb.
fNorms
[p] = segb.fPts[p] - *prevPt;
in compute_vectors()
149
segb.
fNorms
[p].normalize();
in compute_vectors()
150
segb.
fNorms
[p] = SkPointPriv::MakeOrthog(segb.
fNorms
[p], normSide);
in compute_vectors()
168
segb.fMid = segb.
fNorms
[0] + sega.endNorm();
in compute_vectors()
406
verts << (p0 + segb.
fNorms
[0]) << color << SkPoint{0, -SK_Scalar1} << negOneDists;
in create_vertices()
428
verts << (v1Pos + segb.
fNorms
[0]) << color << SkPoint{0, -SK_Scalar1} << negOneDists;
in create_vertices()
429
verts << (v2Pos + segb.
fNorms
[
in create_vertices()
[all...]
Completed in 3 milliseconds