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Help
Searched
refs:fNorm
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/src/gpu/geometry/
H
A
D
GrAAConvexTessellator.cpp
858
fPts[i].
fNorm
= norms[i];
868
fPts[cur].
fNorm
= tess.point(fPts[next].fIndex) - tess.point(fPts[cur].fIndex);
869
SkPoint::Normalize(&fPts[cur].
fNorm
);
870
fPts[cur].
fNorm
= SkPointPriv::MakeOrthog(fPts[cur].
fNorm
, tess.side());
877
fPts[cur].fBisector = fPts[cur].
fNorm
+ fPts[prev].
fNorm
;
880
SkPointPriv::MakeOrthog(fPts[cur].
fNorm
, (SkPointPriv::Side)-tess.side()) +
881
SkPointPriv::MakeOrthog(fPts[prev].
fNorm
, tess.side());
1069
draw_arrow(canvas, mid, fPts[cur].
fNorm
, kArrowLengt
[all...]
H
A
D
GrAAConvexTessellator.h
153
const SkPoint& norm(int index) const { return fPts[index].
fNorm
; }
in norm()
170
SkPoint
fNorm
;
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