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Searched
refs:fFenceValues
(Results
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/third_party/skia/tools/sk_app/win/
H
A
D
D3D12WindowContext_win.cpp
65
uint64_t
fFenceValues
[kNumFrames];
member in sk_app::D3D12WindowContext
125
fFenceValues
[i] = 10000; // use a high value to make it easier to track these in PIX
in initializeContext()
127
GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(
fFenceValues
[fBufferIndex], D3D12_FENCE_FLAG_NONE,
in initializeContext()
183
const UINT64 currentFenceValue =
fFenceValues
[fBufferIndex];
in getBackbufferSurface()
187
if (fFence->GetCompletedValue() <
fFenceValues
[fBufferIndex]) {
in getBackbufferSurface()
188
GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(
fFenceValues
[fBufferIndex], fFenceEvent));
in getBackbufferSurface()
193
fFenceValues
[fBufferIndex] = currentFenceValue + 1;
in getBackbufferSurface()
208
GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(),
fFenceValues
[fBufferIndex]));
in swapBuffers()
219
if (fFence->GetCompletedValue() <
fFenceValues
[i]) {
in resize()
220
GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(
fFenceValues
[
in resize()
[all...]
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