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Searched refs:fFenceValues (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/tools/sk_app/win/
H A DD3D12WindowContext_win.cpp65 uint64_t fFenceValues[kNumFrames]; member in sk_app::D3D12WindowContext
125 fFenceValues[i] = 10000; // use a high value to make it easier to track these in PIX in initializeContext()
127 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fFenceValues[fBufferIndex], D3D12_FENCE_FLAG_NONE, in initializeContext()
183 const UINT64 currentFenceValue = fFenceValues[fBufferIndex]; in getBackbufferSurface()
187 if (fFence->GetCompletedValue() < fFenceValues[fBufferIndex]) { in getBackbufferSurface()
188 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fFenceValues[fBufferIndex], fFenceEvent)); in getBackbufferSurface()
193 fFenceValues[fBufferIndex] = currentFenceValue + 1; in getBackbufferSurface()
208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
219 if (fFence->GetCompletedValue() < fFenceValues[i]) { in resize()
220 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fFenceValues[ in resize()
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