/third_party/skia/src/gpu/effects/ |
H A D | GrBezierEffect.cpp | 27 pdman.set4fv(fColorUniform, 1, ce.fColor.vec()); 45 UniformHandle fColorUniform; member in GrConicEffect::Impl 67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 224 pdman.set4fv(fColorUniform, 1, qe.fColor.vec()); 242 UniformHandle fColorUniform; member in GrQuadEffect::Impl 264 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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H A D | GrBitmapTextGeoProc.cpp | 27 pdman.set4fv(fColorUniform, 1, btgp.fColor.vec()); 75 &fColorUniform); 106 UniformHandle fColorUniform; member in GrBitmapTextGeoProc::Impl
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/third_party/skia/src/gpu/ |
H A D | GrDefaultGeoProcFactory.cpp | 93 pdman.set4fv(fColorUniform, 1, dgp.fColor.vec()); 130 fColorUniform = uniformHandler->addUniform(nullptr, 146 &fColorUniform); 203 UniformHandle fColorUniform; member in Impl
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/third_party/skia/src/gpu/ops/ |
H A D | PathStencilCoverOp.cpp | 66 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in makeProgramImpl() 93 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in makeProgramImpl() 99 GrGLSLUniformHandler::UniformHandle fColorUniform; in makeProgramImpl() member in __anon18852::Impl
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H A D | DashOp.cpp | 765 UniformHandle fColorUniform; member in skgpu::v1::DashOp::__anon18834::DashingCircleEffect::Impl 791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 829 pdman.set4fv(fColorUniform, 1, dce.fColor.vec()); in setData() 964 UniformHandle fColorUniform; member in skgpu::v1::DashOp::DashingLineEffect::Impl 991 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 1053 pdman.set4fv(fColorUniform, 1, de.fColor.vec()); in setData()
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H A D | DrawVerticesOp.cpp | 93 pdman.set4fv(fColorUniform, 1, vgp.fColor.vec()); 136 &fColorUniform); 161 UniformHandle fColorUniform; member in skgpu::v1::DrawVerticesOp::__anon18840::Impl
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrPathTessellationShader.cpp | 140 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode() 159 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in setData()
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H A D | GrStrokeTessellationShader.cpp | 344 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in emitFragmentCode() 397 pdman.set4fv(fColorUniform, 1, shader.color().vec()); in setData()
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H A D | GrStrokeTessellationShader.h | 155 GrGLSLUniformHandler::UniformHandle fColorUniform; member in GrStrokeTessellationShader::Impl
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H A D | GrPathTessellationShader.h | 160 GrGLSLUniformHandler::UniformHandle fColorUniform; member in GrPathTessellationShader::Impl
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