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Searched refs:fBisector (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp859 fPts[i].fBisector = bisectors[i];
877 fPts[cur].fBisector = fPts[cur].fNorm + fPts[prev].fNorm;
878 if (!fPts[cur].fBisector.normalize()) {
879 fPts[cur].fBisector =
882 SkAssertResult(fPts[cur].fBisector.normalize());
884 fPts[cur].fBisector.negate(); // make the bisector face in
1079 draw_arrow(canvas, tess.point(fPts[cur].fIndex), fPts[cur].fBisector,
H A DGrAAConvexTessellator.h154 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } in bisector()
171 SkPoint fBisector; member

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