H A D | gl4cProgramInterfaceQueryTests.cpp | 2183 GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a") }; in VerifyVS() local 2184 VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 4, propsU, 4, expectedU, in VerifyVS() 2236 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), in VerifyTCS() local 2238 VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, in VerifyTCS() 2340 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), in VerifyTES() local 2343 expectedU, error); in VerifyTES() 2401 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), in VerifyGEO() local 2403 VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, in VerifyGEO() 2462 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), in VerifyFS() local 2464 VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, in VerifyFS() 2697 GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a") }; VerifyCompute() local [all...] |