Searched refs:disk_cache_put_key (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/util/ |
H A D | disk_cache.h | 165 * key was previously stored. This is provided via disk_cache_put_key() 252 * Any call to disk_cache_put_key() may cause an existing, random key to be 256 disk_cache_put_key(struct disk_cache *cache, const cache_key key); 261 * Return value: True if disk_cache_put_key() was previously called with 265 * disk_cache_put_key(). Specifically, a call to disk_cache_put() will not cause 325 disk_cache_put_key(struct disk_cache *cache, const cache_key key) in disk_cache_put_key() function
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H A D | disk_cache.c | 458 disk_cache_put_key(struct disk_cache *cache, const cache_key key) in disk_cache_put_key() function 478 * stored in the cache with disk_cache_put_key(). The implement is 481 * calling disk_cache_put_key, then that's just an extra cache miss and an
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/third_party/mesa3d/src/util/tests/ |
H A D | cache_test.cpp | 424 /* First test that disk_cache_has_key returns false before disk_cache_put_key */ in test_put_key_and_get_key() 428 /* Then a couple of tests of disk_cache_put_key followed by disk_cache_has_key */ in test_put_key_and_get_key() 429 disk_cache_put_key(cache, key_a); in test_put_key_and_get_key() 433 disk_cache_put_key(cache, key_b); in test_put_key_and_get_key() 440 disk_cache_put_key(cache, key_a_collide); in test_put_key_and_get_key() 450 disk_cache_put_key(cache, key_a); in test_put_key_and_get_key()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | glsl_parser_extras.cpp | 2333 disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
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