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Searched refs:depth_layout (Results 1 - 21 of 21) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/vulkan/
H A Dframe_buffer.h69 VkImageLayout depth_layout,
H A Dframe_buffer.cc145 VkImageLayout depth_layout, in ChangeFrameLayout()
154 depth_stencil_image_->ImageBarrier(command, depth_layout, depth_stage); in ChangeFrameLayout()
142 ChangeFrameLayout(CommandBuffer* command, VkImageLayout color_layout, VkPipelineStageFlags color_stage, VkImageLayout depth_layout, VkPipelineStageFlags depth_stage) ChangeFrameLayout() argument
/third_party/mesa3d/src/compiler/
H A Dshader_info.h456 enum gl_frag_depth_layout depth_layout:3; member
/third_party/mesa3d/src/compiler/glsl/
H A Dglsl_to_nir.cpp658 switch (ir->data.depth_layout) { in visit()
660 var->data.depth_layout = nir_depth_layout_none; in visit()
663 var->data.depth_layout = nir_depth_layout_any; in visit()
666 var->data.depth_layout = nir_depth_layout_greater; in visit()
669 var->data.depth_layout = nir_depth_layout_less; in visit()
672 var->data.depth_layout = nir_depth_layout_unchanged; in visit()
H A Dast_to_hir.cpp3940 var->data.depth_layout = ir_depth_layout_any; in apply_layout_qualifier_to_variable()
3943 var->data.depth_layout = ir_depth_layout_greater; in apply_layout_qualifier_to_variable()
3946 var->data.depth_layout = ir_depth_layout_less; in apply_layout_qualifier_to_variable()
3949 var->data.depth_layout = ir_depth_layout_unchanged; in apply_layout_qualifier_to_variable()
3952 var->data.depth_layout = ir_depth_layout_none; in apply_layout_qualifier_to_variable()
4446 if (earlier->data.depth_layout != ir_depth_layout_none in get_variable_being_redeclared()
4447 && earlier->data.depth_layout != var->data.depth_layout) { in get_variable_being_redeclared()
4452 depth_layout_string(var->data.depth_layout), in get_variable_being_redeclared()
4453 depth_layout_string(earlier->data.depth_layout)); in get_variable_being_redeclared()
[all...]
H A Dlinker.cpp968 bool layout_declared = var->data.depth_layout != ir_depth_layout_none; in cross_validate_globals()
970 var->data.depth_layout != existing->data.depth_layout; in cross_validate_globals()
3145 switch (var->data.depth_layout) { in store_fragdepth_layout()
H A Dir.h852 ir_depth_layout depth_layout:3; member
H A Dir.cpp2043 this->data.depth_layout = ir_depth_layout_none; in ir_variable()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader_info.c630 info->ps.depth_layout = nir->info.fs.depth_layout; in radv_nir_shader_info_pass()
H A Dradv_shader.h341 uint8_t depth_layout; member
H A Dradv_pipeline.c6360 if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER) in radv_compute_db_shader_control()
6362 else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS) in radv_compute_db_shader_control()
/third_party/mesa3d/src/gallium/auxiliary/nir/
H A Dnir_to_tgsi_info.c462 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in nir_tgsi_scan_shader()
463 switch (nir->info.fs.depth_layout) { in nir_tgsi_scan_shader()
H A Dtgsi_to_nir.c2367 s->info.fs.depth_layout = ttn_get_depth_layout(value); in ttn_compile_init()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_cmd_buffer.c6710 VkImageLayout depth_layout = VK_IMAGE_LAYOUT_UNDEFINED; in CmdBeginRendering() local
6722 depth_layout = d_att->imageLayout; in CmdBeginRendering()
6728 depth_layout); in CmdBeginRendering()
6772 depth_layout, clear_aspects, in CmdBeginRendering()
6776 if (depth_layout != initial_depth_layout) { in CmdBeginRendering()
6786 initial_depth_layout, depth_layout, in CmdBeginRendering()
6793 initial_depth_layout, depth_layout, in CmdBeginRendering()
6871 assert(depth_layout == initial_depth_layout); in CmdBeginRendering()
6878 gfx->depth_att.layout = depth_layout; in CmdBeginRendering()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_ureg.c2360 if (info->fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in ureg_setup_fragment_shader()
2361 switch (info->fs.depth_layout) { in ureg_setup_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
H A Dnir_to_spirv.c4063 get_depth_layout_mode(enum gl_frag_depth_layout depth_layout) in get_depth_layout_mode() argument
4065 switch (depth_layout) { in get_depth_layout_mode()
4303 get_depth_layout_mode(s->info.fs.depth_layout)); in nir_to_spirv()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c4998 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; in vtn_handle_execution_mode()
5002 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; in vtn_handle_execution_mode()
5006 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; in vtn_handle_execution_mode()
5010 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; in vtn_handle_execution_mode()
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2661 dst->info.fs.depth_layout = src->FragDepthLayout; in _mesa_copy_linked_program_data()
/third_party/mesa3d/src/compiler/nir/
H A Dnir.h612 unsigned depth_layout:3;
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state_shaders.cpp1868 switch (info->base.fs.depth_layout) {
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs.cpp7206 switch (shader->info.fs.depth_layout) {

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