/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
H A D | frame_buffer.h | 69 VkImageLayout depth_layout,
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H A D | frame_buffer.cc | 145 VkImageLayout depth_layout, in ChangeFrameLayout() 154 depth_stencil_image_->ImageBarrier(command, depth_layout, depth_stage); in ChangeFrameLayout() 142 ChangeFrameLayout(CommandBuffer* command, VkImageLayout color_layout, VkPipelineStageFlags color_stage, VkImageLayout depth_layout, VkPipelineStageFlags depth_stage) ChangeFrameLayout() argument
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/third_party/mesa3d/src/compiler/ |
H A D | shader_info.h | 456 enum gl_frag_depth_layout depth_layout:3; member
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | glsl_to_nir.cpp | 658 switch (ir->data.depth_layout) { in visit() 660 var->data.depth_layout = nir_depth_layout_none; in visit() 663 var->data.depth_layout = nir_depth_layout_any; in visit() 666 var->data.depth_layout = nir_depth_layout_greater; in visit() 669 var->data.depth_layout = nir_depth_layout_less; in visit() 672 var->data.depth_layout = nir_depth_layout_unchanged; in visit()
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H A D | ast_to_hir.cpp | 3940 var->data.depth_layout = ir_depth_layout_any; in apply_layout_qualifier_to_variable() 3943 var->data.depth_layout = ir_depth_layout_greater; in apply_layout_qualifier_to_variable() 3946 var->data.depth_layout = ir_depth_layout_less; in apply_layout_qualifier_to_variable() 3949 var->data.depth_layout = ir_depth_layout_unchanged; in apply_layout_qualifier_to_variable() 3952 var->data.depth_layout = ir_depth_layout_none; in apply_layout_qualifier_to_variable() 4446 if (earlier->data.depth_layout != ir_depth_layout_none in get_variable_being_redeclared() 4447 && earlier->data.depth_layout != var->data.depth_layout) { in get_variable_being_redeclared() 4452 depth_layout_string(var->data.depth_layout), in get_variable_being_redeclared() 4453 depth_layout_string(earlier->data.depth_layout)); in get_variable_being_redeclared() [all...] |
H A D | linker.cpp | 968 bool layout_declared = var->data.depth_layout != ir_depth_layout_none; in cross_validate_globals() 970 var->data.depth_layout != existing->data.depth_layout; in cross_validate_globals() 3145 switch (var->data.depth_layout) { in store_fragdepth_layout()
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H A D | ir.h | 852 ir_depth_layout depth_layout:3; member
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H A D | ir.cpp | 2043 this->data.depth_layout = ir_depth_layout_none; in ir_variable()
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_shader_info.c | 630 info->ps.depth_layout = nir->info.fs.depth_layout; in radv_nir_shader_info_pass()
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H A D | radv_shader.h | 341 uint8_t depth_layout; member
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H A D | radv_pipeline.c | 6360 if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER) in radv_compute_db_shader_control() 6362 else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS) in radv_compute_db_shader_control()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
H A D | nir_to_tgsi_info.c | 462 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in nir_tgsi_scan_shader() 463 switch (nir->info.fs.depth_layout) { in nir_tgsi_scan_shader()
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H A D | tgsi_to_nir.c | 2367 s->info.fs.depth_layout = ttn_get_depth_layout(value); in ttn_compile_init()
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/third_party/mesa3d/src/intel/vulkan/ |
H A D | genX_cmd_buffer.c | 6710 VkImageLayout depth_layout = VK_IMAGE_LAYOUT_UNDEFINED; in CmdBeginRendering() local 6722 depth_layout = d_att->imageLayout; in CmdBeginRendering() 6728 depth_layout); in CmdBeginRendering() 6772 depth_layout, clear_aspects, in CmdBeginRendering() 6776 if (depth_layout != initial_depth_layout) { in CmdBeginRendering() 6786 initial_depth_layout, depth_layout, in CmdBeginRendering() 6793 initial_depth_layout, depth_layout, in CmdBeginRendering() 6871 assert(depth_layout == initial_depth_layout); in CmdBeginRendering() 6878 gfx->depth_att.layout = depth_layout; in CmdBeginRendering()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_ureg.c | 2360 if (info->fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in ureg_setup_fragment_shader() 2361 switch (info->fs.depth_layout) { in ureg_setup_fragment_shader()
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/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
H A D | nir_to_spirv.c | 4063 get_depth_layout_mode(enum gl_frag_depth_layout depth_layout) in get_depth_layout_mode() argument 4065 switch (depth_layout) { in get_depth_layout_mode() 4303 get_depth_layout_mode(s->info.fs.depth_layout)); in nir_to_spirv()
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/third_party/mesa3d/src/compiler/spirv/ |
H A D | spirv_to_nir.c | 4998 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; in vtn_handle_execution_mode() 5002 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; in vtn_handle_execution_mode() 5006 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; in vtn_handle_execution_mode() 5010 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; in vtn_handle_execution_mode()
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2661 dst->info.fs.depth_layout = src->FragDepthLayout; in _mesa_copy_linked_program_data()
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/third_party/mesa3d/src/compiler/nir/ |
H A D | nir.h | 612 unsigned depth_layout:3;
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_state_shaders.cpp | 1868 switch (info->base.fs.depth_layout) {
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_fs.cpp | 7206 switch (shader->info.fs.depth_layout) {
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