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Searched refs:depthStencilFormats (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_caps_utils.h41 const GLenum *depthStencilFormats,
47 const GLenum (&depthStencilFormats)[DepthStencilFormatCount], member
50 return GenerateConfigs(colorFormats, ColorFormatCount, depthStencilFormats,
H A Dvk_caps_utils.cpp1235 const GLenum *depthStencilFormats,
1276 gl::GetSizedInternalFormatInfo(depthStencilFormats[depthStencilFormatIdx]);
1277 ASSERT(depthStencilFormats[depthStencilFormatIdx] == GL_NONE ||
1282 if (depthStencilFormats[depthStencilFormatIdx] == GL_NONE)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/android/
H A DDisplayVkAndroid.cpp59 std::vector<GLenum> depthStencilFormats( in generateConfigs()
65 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
68 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/linux/xcb/
H A DDisplayVkXcb.cpp106 std::vector<GLenum> depthStencilFormats( in generateConfigs()
112 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
115 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/
H A DDisplayVkWin32.cpp140 std::vector<GLenum> depthStencilFormats( in generateConfigs()
146 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
149 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp838 } depthStencilFormats[] = in init() local
924 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
929 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); in init()
938 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
943 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); in init()
1029 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
1034 shadow3dGroup->addChild(new TexSubImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[nd in init()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboRenderTest.cpp1527 } depthStencilFormats[] = in init() local
1542 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init()
1548 if (!depthStencilFormats[fmtNdx].stencil) in init()
1551 FboConfig config(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, colorType, colorFmt, stencilType, depthStencilFormats[fmtNdx].format); in init()
1603 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init()
1607 bool depth = depthStencilFormats[fmtNdx].depth; in init()
1608 bool stencil = depthStencilFormats[fmtNdx].stencil; in init()
1616 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format); in init()
1638 for (int depthStencilFmtNdx = 0; depthStencilFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); depthStencilFmtNdx++) in init()
1641 bool depth = depthStencilFormats[depthStencilFmtNd in init()
[all...]
H A Des3fFboMultisampleTests.cpp382 static const deUint32 depthStencilFormats[] = in init() local
405 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init()
406 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples)); in init()
H A Des3fTextureSpecificationTests.cpp3575 } depthStencilFormats[] = in init() local
3779 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
3784 shadow2dGroup->addChild(new TexImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); in init()
3793 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
3798 shadow2dGroup->addChild(new TexImage2DDepthBufferCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); in init()
4032 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
4037 shadow2dGroup->addChild(new TexSubImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[nd in init()
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H A Des3fFboInvalidateTests.cpp1480 static const deUint32 depthStencilFormats[] = in init() local
1495 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init()
1496 formatGroup->addChild(new InvalidateSubFboRenderCase(m_context, getFormatName(depthStencilFormats[ndx]), "", GL_RGBA8, depthStencilFormats[ndx], GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); in init()
H A Des3fFramebufferBlitTests.cpp944 static const deUint32 depthStencilFormats[] =
1074 for (int dFmtNdx = 0; dFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); dFmtNdx++)
1078 deUint32 depthFormat = depthStencilFormats[dFmtNdx];
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A DDisplay.cpp169 const sw::Format depthStencilFormats[] = in initialize() local
190 for(sw::Format depthStencilFormat : depthStencilFormats) in initialize()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DTextureValidationTests.cpp434 wgpu::TextureFormat depthStencilFormats[] = { in TEST_F() local
441 for (wgpu::TextureFormat format : depthStencilFormats) { in TEST_F()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineDepthTests.cpp1306 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; in createDepthTests() local
1316 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats))); in createDepthTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineDepthTests.cpp1281 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; in createDepthTests() local
1293 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats))); in createDepthTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectRenderingTests.cpp945 const vk::VkFormat depthStencilFormats[] = in createShaderObjectRenderingTests() local
1029 for (deUint32 j = 0; j < DE_LENGTH_OF_ARRAY(depthStencilFormats); ++j) in createShaderObjectRenderingTests()
1031 const auto depthFormat = depthStencilFormats[j]; in createShaderObjectRenderingTests()

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