/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_caps_utils.h | 41 const GLenum *depthStencilFormats, 47 const GLenum (&depthStencilFormats)[DepthStencilFormatCount], member 50 return GenerateConfigs(colorFormats, ColorFormatCount, depthStencilFormats,
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H A D | vk_caps_utils.cpp | 1235 const GLenum *depthStencilFormats, 1276 gl::GetSizedInternalFormatInfo(depthStencilFormats[depthStencilFormatIdx]); 1277 ASSERT(depthStencilFormats[depthStencilFormatIdx] == GL_NONE || 1282 if (depthStencilFormats[depthStencilFormatIdx] == GL_NONE)
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/android/ |
H A D | DisplayVkAndroid.cpp | 59 std::vector<GLenum> depthStencilFormats( in generateConfigs() 65 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs() 68 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/linux/xcb/ |
H A D | DisplayVkXcb.cpp | 106 std::vector<GLenum> depthStencilFormats( in generateConfigs() 112 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs() 115 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/ |
H A D | DisplayVkWin32.cpp | 140 std::vector<GLenum> depthStencilFormats( in generateConfigs() 146 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs() 149 depthStencilFormats.data(), depthStencilFormats.size(), this); in generateConfigs()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 838 } depthStencilFormats[] = in init() local 924 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 929 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); in init() 938 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 943 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); in init() 1029 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 1034 shadow3dGroup->addChild(new TexSubImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[nd in init() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboRenderTest.cpp | 1527 } depthStencilFormats[] = in init() local 1542 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init() 1548 if (!depthStencilFormats[fmtNdx].stencil) in init() 1551 FboConfig config(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, colorType, colorFmt, stencilType, depthStencilFormats[fmtNdx].format); in init() 1603 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init() 1607 bool depth = depthStencilFormats[fmtNdx].depth; in init() 1608 bool stencil = depthStencilFormats[fmtNdx].stencil; in init() 1616 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format); in init() 1638 for (int depthStencilFmtNdx = 0; depthStencilFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); depthStencilFmtNdx++) in init() 1641 bool depth = depthStencilFormats[depthStencilFmtNd in init() [all...] |
H A D | es3fFboMultisampleTests.cpp | 382 static const deUint32 depthStencilFormats[] = in init() local 405 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) in init() 406 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples)); in init()
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H A D | es3fTextureSpecificationTests.cpp | 3575 } depthStencilFormats[] = in init() local 3779 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 3784 shadow2dGroup->addChild(new TexImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); in init() 3793 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 3798 shadow2dGroup->addChild(new TexImage2DDepthBufferCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); in init() 4032 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 4037 shadow2dGroup->addChild(new TexSubImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[nd in init() [all...] |
H A D | es3fFboInvalidateTests.cpp | 1480 static const deUint32 depthStencilFormats[] = in init() local 1495 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) in init() 1496 formatGroup->addChild(new InvalidateSubFboRenderCase(m_context, getFormatName(depthStencilFormats[ndx]), "", GL_RGBA8, depthStencilFormats[ndx], GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); in init()
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H A D | es3fFramebufferBlitTests.cpp | 944 static const deUint32 depthStencilFormats[] = 1074 for (int dFmtNdx = 0; dFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); dFmtNdx++) 1078 deUint32 depthFormat = depthStencilFormats[dFmtNdx];
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
H A D | Display.cpp | 169 const sw::Format depthStencilFormats[] = in initialize() local 190 for(sw::Format depthStencilFormat : depthStencilFormats) in initialize()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | TextureValidationTests.cpp | 434 wgpu::TextureFormat depthStencilFormats[] = { in TEST_F() local 441 for (wgpu::TextureFormat format : depthStencilFormats) { in TEST_F()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineDepthTests.cpp | 1306 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; in createDepthTests() local 1316 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats))); in createDepthTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineDepthTests.cpp | 1281 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; in createDepthTests() local 1293 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats))); in createDepthTests()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectRenderingTests.cpp | 945 const vk::VkFormat depthStencilFormats[] = in createShaderObjectRenderingTests() local 1029 for (deUint32 j = 0; j < DE_LENGTH_OF_ARRAY(depthStencilFormats); ++j) in createShaderObjectRenderingTests() 1031 const auto depthFormat = depthStencilFormats[j]; in createShaderObjectRenderingTests()
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