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Help
Searched
refs:d3dResource
(Results
1 - 7
of
7
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DGpu.cpp
372
ID3D12Resource*
d3dResource
= d3dTex->
d3dResource
();
in onCreateCompressedTexture()
local
373
SkASSERT(
d3dResource
);
in onCreateCompressedTexture()
374
D3D12_RESOURCE_DESC desc =
d3dResource
->GetDesc();
in onCreateCompressedTexture()
406
ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->
d3dResource
();
in onCreateCompressedTexture()
498
dstLocation.pResource = dstResource->
d3dResource
();
in copySurfaceAsCopyTexture()
503
srcLocation.pResource = srcResource->
d3dResource
();
in copySurfaceAsCopyTexture()
595
D3D12_RESOURCE_DESC desc = texResource->
d3dResource
()->GetDesc();
in onReadPixels()
636
srcLocation.pResource = texResource->
d3dResource
();
in readOrTransferPixels()
654
dstLocation.pResource = d3dBuf->
d3dResource
();
in readOrTransferPixels()
717
ID3D12Resource*
d3dResource
= tex->
d3dResource
();
uploadToTexture()
local
833
ID3D12Resource*
d3dResource
= d3dTex->
d3dResource
();
onTransferPixelsTo()
local
1424
ID3D12Resource*
d3dResource
= texture->
d3dResource
();
onClearBackendTexture()
local
1527
ID3D12Resource*
d3dResource
= texture->
d3dResource
();
onUpdateCompressedBackendTexture()
local
[all...]
H
A
D
GrD3DCommandList.cpp
177
dst.pResource = dstTexture->
d3dResource
();
in copyBufferToTexture()
223
ID3D12Resource* dstTexture = dst->
d3dResource
();
in copyTextureToTexture()
224
ID3D12Resource* srcTexture = src->
d3dResource
();
in copyTextureToTexture()
252
ID3D12Resource* dstBuffer = dst->
d3dResource
();
in copyBufferToBuffer()
388
views[numViews].BufferLocation = d3dBuffer->
d3dResource
()->GetGPUVirtualAddress();
in setVertexBuffers()
395
views[numViews].BufferLocation = d3dBuffer->
d3dResource
()->GetGPUVirtualAddress();
in setVertexBuffers()
409
view.BufferLocation = d3dBuffer->
d3dResource
()->GetGPUVirtualAddress();
in setIndexBuffer()
445
argumentBuffer->
d3dResource
(), argumentBufferOffset,
in executeIndirect()
519
commandList1->ResolveSubresourceRegion(dstTexture->
d3dResource
(), 0, dstX, dstY,
in resolveSubresourceRegion()
520
srcTexture->
d3dResource
(),
in resolveSubresourceRegion()
[all...]
H
A
D
GrD3DBuffer.cpp
105
barrier.pResource = this->
d3dResource
();
in setResourceState()
191
fStagingBuffer = static_cast<const GrD3DBuffer*>(slice.fBuffer)->
d3dResource
();
in internalMap()
H
A
D
GrD3DBuffer.h
24
ID3D12Resource*
d3dResource
() const {
in d3dResource()
function in GrD3DBuffer
H
A
D
GrD3DTextureResource.h
34
ID3D12Resource*
d3dResource
() const {
in d3dResource()
function in GrD3DTextureResource
H
A
D
GrD3DTextureResource.cpp
22
barrier.pResource = this->
d3dResource
();
in setResourceState()
H
A
D
GrD3DResourceProvider.cpp
278
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->
d3dResource
()->GetGPUVirtualAddress();
in uploadConstantData()
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