Lines Matching refs:d3dResource
372 ID3D12Resource* d3dResource = d3dTex->d3dResource();
373 SkASSERT(d3dResource);
374 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
498 dstLocation.pResource = dstResource->d3dResource();
503 srcLocation.pResource = srcResource->d3dResource();
595 D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc();
636 srcLocation.pResource = texResource->d3dResource();
654 dstLocation.pResource = d3dBuf->d3dResource();
717 ID3D12Resource* d3dResource = tex->d3dResource();
718 SkASSERT(d3dResource);
719 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
777 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
833 ID3D12Resource* d3dResource = d3dTex->d3dResource();
834 SkASSERT(d3dResource);
835 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
847 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource();
896 D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc();
1072 D3D12_RESOURCE_DESC originalDesc = d3dTex->d3dResource()->GetDesc();
1117 bgraAliasTexture->d3dResource());
1122 bgraAliasTexture->d3dResource(),
1124 uavTexture->d3dResource());
1154 barrier.pResource = uavTexture->d3dResource();
1191 fResourceProvider.createShaderResourceView(uavTexture->d3dResource(), srcMip, 1);
1196 fResourceProvider.createUnorderedAccessView(uavTexture->d3dResource(), dstMip);
1223 this->currentCommandList()->uavBarrier(uavTexture->resource(), uavTexture->d3dResource());
1237 uavTexture->d3dResource(),
1239 bgraAliasTexture->d3dResource());
1424 ID3D12Resource* d3dResource = texture->d3dResource();
1425 SkASSERT(d3dResource);
1426 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
1479 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
1527 ID3D12Resource* d3dResource = texture->d3dResource();
1528 SkASSERT(d3dResource);
1529 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
1572 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();