Searched refs:d3d12_video_processor_process_frame (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_video_proc.h | 57 d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
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H A D | d3d12_video_proc.cpp | 146 d3d12_video_processor_process_frame(struct pipe_video_codec *codec, in d3d12_video_processor_process_frame() function 165 debug_printf("d3d12_video_processor_process_frame: Adding Input ID3D12Resource: %p to scene (Output target %p)\n", pSrcD3D12Res, pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D); in d3d12_video_processor_process_frame() 166 debug_printf("d3d12_video_processor_process_frame: Input box: top: %d left: %d right: %d bottom: %d\n", process_properties->src_region.y0, process_properties->src_region.x0, process_properties->src_region.x1, process_properties->src_region.y1); in d3d12_video_processor_process_frame() 167 debug_printf("d3d12_video_processor_process_frame: Output box: top: %d left: %d right: %d bottom: %d\n", process_properties->dst_region.y0, process_properties->dst_region.x0, process_properties->dst_region.x1, process_properties->dst_region.y1); in d3d12_video_processor_process_frame() 168 debug_printf("d3d12_video_processor_process_frame: Requested alpha blend mode %d global alpha: %f \n", process_properties->blend.mode, process_properties->blend.global_alpha); in d3d12_video_processor_process_frame() 377 pD3D12Proc->base.process_frame = d3d12_video_processor_process_frame; in d3d12_video_processor_create() 656 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90"); in d3d12_video_processor_convert_pipe_rotation() 661 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180\n"); in d3d12_video_processor_convert_pipe_rotation() 666 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270"); in d3d12_video_processor_convert_pipe_rotation() 671 debug_printf("d3d12_video_processor_process_frame in d3d12_video_processor_convert_pipe_rotation() [all...] |
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