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Searched refs:d3d12_shader_selector (Results 1 - 12 of 12) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp93 compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel, in compile_nir()
256 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in missing_dual_src_outputs()
296 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in frag_result_color_lowering()
331 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in manual_depth_range()
346 struct d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in fill_mode_lowered()
386 struct d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in needs_point_sprite_lowering()
387 struct d3d12_shader_selector *gs = ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in needs_point_sprite_lowering()
428 struct d3d12_shader_selector *vs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_VERTEX]; in get_provoking_vertex()
429 struct d3d12_shader_selector *gs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in get_provoking_vertex()
430 struct d3d12_shader_selector *last_vertex_stag in get_provoking_vertex()
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H A Dd3d12_compiler.h218 struct d3d12_shader_selector { struct
239 struct d3d12_shader_selector *
244 struct d3d12_shader_selector *
249 d3d12_shader_free(struct d3d12_shader_selector *shader);
265 struct d3d12_shader_selector *
274 struct d3d12_shader_selector *
H A Dd3d12_tcs_variant.cpp52 d3d12_shader_free((d3d12_shader_selector *)entry->data); in delete_entry()
76 static struct d3d12_shader_selector *
144 d3d12_shader_selector *tcs = d3d12_create_shader(ctx, PIPE_SHADER_TESS_CTRL, &templ); in create_tess_ctrl_shader_variant()
152 d3d12_shader_selector *
159 d3d12_shader_selector *tcs = create_tess_ctrl_shader_variant(ctx, key); in d3d12_get_tcs_variant()
165 return (d3d12_shader_selector *)entry->data; in d3d12_get_tcs_variant()
H A Dd3d12_gs_variant.cpp70 static d3d12_shader_selector*
73 struct d3d12_shader_selector *gs; in d3d12_make_passthrough_gs()
310 static struct d3d12_shader_selector *
338 static d3d12_shader_selector*
378 static d3d12_shader_selector*
418 static d3d12_shader_selector*
476 d3d12_shader_free((d3d12_shader_selector *)entry->data); in delete_entry()
485 static struct d3d12_shader_selector *
488 d3d12_shader_selector *gs = NULL; in create_geometry_shader_variant()
507 d3d12_shader_selector *
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H A Dd3d12_compute_transforms.h73 d3d12_shader_selector *
84 struct d3d12_shader_selector *cs;
H A Dd3d12_pipeline_state.h102 struct d3d12_shader_selector *selector);
115 struct d3d12_shader_selector *selector);
H A Dd3d12_context.cpp1063 struct d3d12_shader_selector *shader) in delete_shader()
1082 struct d3d12_shader_selector *shader) in bind_stage()
1100 (struct d3d12_shader_selector *) vss);
1108 (struct d3d12_shader_selector *) vs);
1123 (struct d3d12_shader_selector *) fss);
1131 (struct d3d12_shader_selector *) fs);
1145 (struct d3d12_shader_selector *) gss);
1152 (struct d3d12_shader_selector *) gs);
1166 (struct d3d12_shader_selector *)tcss);
1173 (struct d3d12_shader_selector *)tc
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H A Dd3d12_context.h234 struct d3d12_shader_selector *gfx_stages[D3D12_GFX_SHADER_STAGES];
235 struct d3d12_shader_selector *compute_state;
H A Dd3d12_draw.cpp192 const struct d3d12_shader_selector *shader_sel, in fill_sampler_descriptors()
458 struct d3d12_shader_selector *shader = compute ? ctx->compute_state : ctx->gfx_stages[i]; in check_descriptors_left()
474 struct d3d12_shader_selector *shader = compute ? ctx->compute_state : ctx->gfx_stages[i]; in check_descriptors_left()
492 const struct d3d12_shader_selector *shader_sel, in update_shader_stage_root_parameters()
556 struct d3d12_shader_selector *shader_sel = ctx->gfx_stages[i];
584 struct d3d12_shader_selector *shader_sel = ctx->compute_state; in update_compute_root_parameters()
732 static inline struct d3d12_shader_selector *
735 struct d3d12_shader_selector *sel = ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in d3d12_last_vertex_stage()
980 struct d3d12_shader_selector *sel = d3d12_last_vertex_stage(ctx); in d3d12_draw_vbo()
H A Dd3d12_compute_transforms.cpp235 d3d12_shader_selector *shader;
238 d3d12_shader_selector *
H A Dd3d12_pipeline_state.cpp418 struct d3d12_shader_selector *selector) in d3d12_gfx_pipeline_state_cache_invalidate_shader()
534 struct d3d12_shader_selector *selector) in d3d12_compute_pipeline_state_cache_invalidate_shader()
H A Dd3d12_query.cpp345 struct d3d12_shader_selector *gs = ctx->gfx_stages[PIPE_SHADER_GEOMETRY];

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